Atomica - 'Ingame'

Atomica - 'Ingame'

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Pixel Art Details

Atomica - 'Ingame'



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Title: Atomica - 'Ingame'
Pixel Artist: Carnivac  (Level 8 Shodan :: 15948 points)
Posted: 6/11/2011 13:17
Palette: 16 colors
Statistics:  31 comments    79 faves    0 avatars

Commission work done at end of 2010 for [link] for his album Atomica and requested a 16 bit style video game album cover and inlay art.

This is the ingame mock up and set at 320x240.

I used a 16 color palette for all pieces of this commission project. Just for practising color efficiency rather than any official rule.

See all pieces together here at [link]


Top Pixel Art - June 2011 (#10)Top Pixel Art - June 2011 (#10)

Discussion

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Mandrill (Level 8 Partner) @ 7/20/2014 15:38

This is something else.... soo sharp and colourful!


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vimmel (Level 5 Detective) @ 2/15/2014 11:54

Whoa! This is so goooood!


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co_Opernicus (Level 1 Depressed) @ 1/4/2013 12:13

 Just WOW!


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FraGMarE (Level 2 Kukyu) @ 2/28/2012 22:37

Reminds me of Hagane on the Super NES!  5/5 & Faved.  :)


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Gwes (Level 2 Corporal) @ 2/25/2012 19:29

Pity it's not an actual game, but certainly has me interested in the album.


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sandrowski (Level 1 Depressed) @ 7/31/2011 08:29

huh! i like it!


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BUBBLUN (Level 1 Rookie) @ 7/23/2011 18:40

Cool scene! It would be awesome to use this kind of graphic in a full game.


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CELS (Level 7 Sheriff) @ 7/23/2011 14:47

I can't believe this is only 16 colours. Kudos.


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Geoglatico (Level 6 SWAT) @ 7/3/2011 15:56

 Awesome !


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MMM103 (Level 1 Thug) @ 6/20/2011 19:40

Why can't this be a real game? Why is it that all the cool mockups are always cool mockups? And where are the explosions? I see no explosions. Album covers need moar explosion.


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Delicious (Level 8 Regional Boss) @ 6/16/2011 22:36

Hm, the sprites seem to lack contrast against the background in both color and detail. Ofcourse this probably wouldn't matter in motion as already stated, and at 2x resolution it's perfect. The shadows do pop out the surface areas from the background, though it's still a bit difficult to distinguish the two. Either way, amazing work. Your style is so fresh and the hard contrast in your work makes everything seem like it's poping out at you! Love it.  


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Squirrelsquid (Level 4 Shichikyu) @ 6/15/2011 14:57

I love your stuff, but I guess you know that ,3


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jamesmorrow07 (Level 1 Jukyu) @ 6/15/2011 08:40

This sort of reminds me of the NES game Batman: Return of the Joker mainly because of the weapon on that game looks similar to this.

This is a great palette by the way!


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Mrmo Tarius (Level 10 Master Sniper) @ 6/15/2011 03:37

 The harsh shadows do a pretty good work of separating different layers, I don't see what the fuss is all about :)


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Carnivac (Level 8 Shodan) @ 6/14/2011 07:16

I find these 'cluttered' comments quite interesting.  Certainly I don't find it cluttered at all at the recommended screen resolution (or else I would have stripped it down some) but I'm finding it fascinating how different people view things.  Personally I hate bland or ridiculously low constrast backgrounds. Sorta kills the feeling of the sprites being actually there for me.  I tried to make the sprites pop out enough and you're right in that if this was an actual game they'd all be moving about and animated and all that.


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DawnBringer (Level 10 Maniac) @ 6/14/2011 07:11

Yeah, it's a busy bkg but I think the style makes it work. And if one played this as an actual game, the movement of the sprites would make the separation quite clear. Cool stuff. :)


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iLKke (Level 9 Nidan) @ 6/13/2011 00:01

I like how supercluttered it is. I'd really LOVE to play one of your games sometime. Too bad you never finish any (hint-hint)


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Jo (Level 5 Rokkyu) @ 6/12/2011 15:16

This is fantastic and I have no readability issues whatsoever. Kinda reminds of Metal Warriors for the SNES.


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Stickman (Level 6 SWAT) @ 6/12/2011 14:57

So very cool with those huge sprites.


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avo (Level 7 Mass Murderer) @ 6/12/2011 07:17

Wonderful!


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Opacus (Level 7 Ichikyu) @ 6/12/2011 03:24

It always helps a lot when the characters are in motion. A static mockup is always less readable than an actual game.

Looks great Carn.


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KrypToniTe (Level 5 Soldier) @ 6/12/2011 03:16

It looks pretty messy. It`s hard to tell what`s going on in the picture. After a closer look, this is great´.


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Bengoshia (Level 1 Depressed) @ 6/12/2011 00:23

 Looks really good but you need to make the background less contrasted to the characters.


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onek (Level 6 Hitman) @ 6/11/2011 16:42

 again-  .... yeah! 

so shiny ... love it


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Photocopier (Level 11 Godfather) @ 6/11/2011 15:58

This is fantastic, it works really well as a mockup -the fact that it's so detailed but all the parts that make it a game are clear and readable at a glance is brilliant. You are a totally inspiring artist.


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surt (Level 11 Godfather) @ 6/11/2011 15:26

Fricking gorgeous.


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Christoballs (Level 5 Killer Klown) @ 6/11/2011 14:58

i've been doing viewing this fullscreen, and i can tell what's what (like i did before), but what i think is interfering with readability are the black shadows, which i find rather distracting, and i have the impression they flatten the feel of this mock-up. i've been messing around with this and i think one way of making things clearer would be trading in that dark teal for that light grey in the background.

i think what i need would be to see this in motion fullscreen, then i'd be totally sure what is what!


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Carnivac (Level 8 Shodan) @ 6/11/2011 14:19

Bear in mind this kind of thing is meant to be viewed fullscreen like old games were.  I think it's pretty clear what's sprites and what's background.


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ZeroSum (Level 5 Killer Klown) @ 6/11/2011 14:12

These look phenomenal, I personally don't have any trouble with readablity. Nice to see you submitting again.


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Drazelic (Level 8 Partner) @ 6/11/2011 14:09

This is a great piece, and the pallete is great! The energy star behind the pillar threw me for a moment- probably testifies to the slightly low readability.


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Christoballs (Level 5 Killer Klown) @ 6/11/2011 13:42

all of these are great, i love the colours you've used and everything. the only issue i have with this is the readability between the characters and the backdrop.


Related & Tags


Atomica - 'Ingame' avatars, Atomica - 'Ingame' icons, Atomica - 'Ingame' pixel art, Atomica - 'Ingame' forum avatars, Atomica - 'Ingame' AOL Buddy Icons

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