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I'm not a pro at interfaces, but that are my thoughts:
In general I think that AA and many colors lower readability.
16x16 (if each row is either A, B, C, D, E, F, ...)
A1 - fading is unnecessary and makes form less defined, flat shading of sides to define it as cube is necessary.
A2 - seemingly no probs
A3 - at 1x can be read as single blue object.
A4 - Use one color as sky, but so that both cloud and tree's crown read agains it (now they blend)
B1 - Lightest yellow blends with white.
B4-C3 seemingly allright (but hard to tell without program running)
C4 - a man or a chess figure?
D1-G1 - allright and good
G2 - not the best highlight on the ball. (google Pac-Man Cherry for refs)
G4-H2 - allright
H3 - too crumpled hat, reads as hat only at 2x and up.
H4 - paragraph or galaxy?
i1 - good.
i2 - Girl or Lincoln?
i3 - at 1x not reads as two arrows - more like two squares with tails - pixels that go at back of each arrow's triangle hinder readability, not saved by AA. Make them more like C2 if they really are arrows.
i4 - allright, but flat colors would be better.
J1 - end mostly allright.
32x32 - reads better,only real gripe is that floppy is too balloony, corners are rounded too much. In general, square objects should be as square as possible if they should be readable at 1x. Get rid of details if they hinder readability.
If I wrote something wrong, I'd like to hear what.
C4 is supposed to be an icon for "profile/general information", when the i2 icon is for "support". This what it has on it's head is supposed to be a heatset. Very good points and feedback you have there, thank you for your effort.