![]() |
|
This looks amazing. All you really have to do is tweak the middle blue.
Well, I used the 'grab brush' thing in Grafx2 in combination with grid, I guess it's like copy-pasting, and it's kinda easy. I guess there are faster ways to generate a tileset-based image from a normal pixel-based one, but I think this gives me a higher level of control. Kinda :)
@Ptoing thanks for the advice, will try and implement.
@Juniorps will try that also :D
How you drew with these tiles? Just by copy-paste or there is more convinient way?
The main problem with the AA is that the values of the 3 darker blues are very close and then quite far away from the lightest blue. Also on the 2nd biggest squares 2 pixels of AA would probably work better than just one. The longer the stepping is the longer your AA should be to compensate. Neat stuff tho.
Maybe some should have dotted cubes rather to an aspect of the fading, degrading, would be fine beautiful.
Any suggestions on the AA? I've banged my head on that problem for a while :/
Additional colors, some dihtering perhaps?
Really liking the look and feel of it. What bothers me is that all squares except the biggest one have hard edges; the biggest one is more rounded, which makes it look somewhat off compared to the others.