Thanks for the information, ptoing!
Mis-BUG I love it xD
Damn pixel aspect ratio! That's a function I rarely use so I totally forgot about it XD Thanks for reminding...
Uh, you know Photoshop has pixel aspect settings? Go under View > Pixel Aspect Ratio and set it to Anamorphic and you can just draw with widepixels natively. You just have to remember to scale it up when saving out.
@ptoing: lol no MSPaint. I've used photoshop... I've made a widepixel brush preset to use. While drawing I've constantly checked the image by scaling the width to 50% every step and switching a semitransparent layer with characters printed on it.
I know that it's a kinda clumsy solution, but I thought it was a fast one. Anyway I'll give Project One a try and save your suggestions for the next piece. Thank you ;)
What did you use to pixel this? Do not tell me something like MSPaint, please. A free program you can use which has built in widepixel support is GrafX2. Or you could use some program like Project One which is made for C64 artwork. Also any proper pixelproggy should have the ability for a good grid overlay. Working with something that does not would be a bit of a pain in the ass to be honest, for any character/tile based work.
It's nice tho, and I hope you keep going :)
@ptoing: As you can see I'm quite noob on c64 specs. Controlling color restriction on single characters was something I've tried to deal with, but I couldn't find a proper way of doing that. I've made a grid for that but even on 8 colors palette is quite hard to spot the single characters. Any suggestion?
Nice for a first one, tho it looks like you did not follow the proper C64 Multicolor Bitmap restrictions.
They are such that you have one global colour and you can use 3 additional colours per 4x8 widepixel block.
The global colour can be any of the 16.
You have more than 3+1 in quite a few characters (tiles). Usually it is a good idea to use one of the greys as bgcolour because the grays can nicely substitute for other colours and can be used for aa in a lot of places because they are neutral.
Awesome work, man.