Mercenary 2: Samus Aran Forever

Mercenary 2: Samus Aran Forever

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Pixel Art Details

Mercenary 2: Samus Aran Forever



user
Title: Mercenary 2: Samus Aran Forever
Pixel Artist: diver  (Level 2 Corporal :: 640 points)
Posted: 7/25/2011 00:58
Palette: 13 colors
Statistics:  20 comments    29 faves    1 avatars

Standard ZX Spectrum screen

Redraw of original Metroid Prime 3: Corruption wallpaper

Discussion

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user
Frost (Level 6 Serial Killer) @ 9/17/2012 14:45

-DE-: wtf? Do you even know what this is?


user
diver (Level 2 Corporal) @ 2/20/2012 23:48

-DE-, all that pics was drawn ~10 years ago, and most of them are copies, i can't change that statement. But there is also some quite original works, e.g. http://www.pixeljoint.com/pixelart/63824.htm

About "art parasite". Thank you for so kind words. Pixelling is just my hobby and i'm still learning to draw. And i'm not trying to state that all that pics is MY OWN ARTWORK, most of originals are well known and every work has a link to the original below.

And i'm not trying to impress personally you. I'm just pixelling for my own enjoyment :-P


user
-DE- (Level 11 General) @ 7/31/2011 04:41

Are you planning to ever draw something that's not a copy of someone else's work? Or will you forever remain an art parasite?

 

Because, you know, these inferior pixel art copies of posters and photos leave me completely cold. Even the palette's not yours...


user
diver (Level 2 Corporal) @ 7/27/2011 11:43

 thx, i'm agreed.


user
Carnivac (Level 8 Shodan) @ 7/27/2011 10:55

The head tilt gives it more 'personality' in my opinion.  It's fine as it is.


user
diver (Level 2 Corporal) @ 7/26/2011 21:01

yes, you chose no tilt, i've chosen "to tilt" and ofcourse the lowres played a joke in my case.


user
ptoing (Level 7 Underboss) @ 7/26/2011 20:47

I see where you are coming from. I think this is a classic case of "resulotion too low, no colours to AA"

While in my version you think the tilt is too little (none) in yours it is too much I think. But it is a minor quibble. :) 


user
diver (Level 2 Corporal) @ 7/26/2011 20:38

P.S. and yes, maybe right earphone placed too high considering the helmet tilt angle, didn't noticed that earlier.


user
diver (Level 2 Corporal) @ 7/26/2011 20:34

Jackman941, bobowitz, Slurpen, xxmantisxx, IIII and everyone who faved - thanks a lot for your feedback!


user
diver (Level 2 Corporal) @ 7/26/2011 20:32

Ptoing, thank you for the effort, but let me explain. First of all look at that.

Yes, your version has a helmet/visor angle CLOSER to original image. BUT in original the head is a bit tilted. Yes, the original angle is very small. But if i draw the helmet straight ahead i will lose the tilt and some MOOD, where head is turned and a bit tilted. That is only my opinion.

Anyway thank you for your opionion, it's very interesting when ppl have a look to your work from a different angle :-D.


user
|||| (Level 8 Marshal) @ 7/26/2011 16:10

I'm liking your style diver.


user
xxmantisxx (Level 7 Mass Murderer) @ 7/26/2011 12:51

This is going into my favorites.


user
Slurpen (Level 1 Rookie) @ 7/26/2011 11:57

Good job man :]


user
bobowitzbob (Level 4 Team Leader) @ 7/26/2011 11:07

I need to fave all your stuff!!


user
Jackman941 (Level 1 Rookie) @ 7/26/2011 10:10

 Faved.  This is too awesome.


user
ptoing (Level 7 Underboss) @ 7/26/2011 06:43

How about something like this?

I tried to make her visor more like in the original, as well as pronouncing the lines in the helmet a bit more. In your version the visor looks oddly skewed. Still technically very sound pixelwork.


user
diver (Level 2 Corporal) @ 7/25/2011 23:10

Christoballs, oh no. It must be a different angle. Just one pixel down make it looking wrong IMO. Only horizontal line (in that resolution) fits the original.


user
Christoballs (Level 5 Killer Klown) @ 7/25/2011 19:06

i've made an edit of the thigh and visor to show what i meant:
<img src="http://i.imgur.com/BL17u.png" />

i hope it helps!


user
diver (Level 2 Corporal) @ 7/25/2011 05:56

:) the colours is native ZX Spectrum palette, i can't change it, so most of pics looks very contrast.

No, visor contour must be continued horizontally, but due to Speccy gfx limitations i can't draw better. I've used 2 colours in the next cell to draw the white highlight. It was a hard choice but i think it looks ok, if we will look into the red pixels above, they limits the visor with the right shape.


user
Christoballs (Level 5 Killer Klown) @ 7/25/2011 05:50

i love what you did with the colours here!

i would've put a lot more blue and a bit green (instead of the yellow) on the thigh nearest to the gun, and maybe even some grey. i think the right side of the visor could do with its outline being higher, too.


Related & Tags


ZX Spectrum, Mercenary 2: Samus Aran Forever avatars, Mercenary 2: Samus Aran Forever icons, Mercenary 2: Samus Aran Forever pixel art, Mercenary 2: Samus Aran Forever forum avatars, Mercenary 2: Samus Aran Forever AOL Buddy Icons

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