Your technique renders a very beautiful effect with materials such as wood and straw.
Never thought something like this could be done in just plain hi-res mode. Took some time to see attribute grid alignment at some places.
Black is especially well used in the shadows to emphasize the harsh sunlight. Love the movement of the water wheel and how the rightmost tree frames the composition. Top notch!
@DawnBringer: Cool. Don't know much about C64 hires, will investigate. Like I said though, I think this looks swell :)
For c64's "hi-res" mode this is downright masterful! You sir are an ace of char-space navigation!: )
You could use some more black on those trees and bushes nearby. Also something between sky and the roof for better readibility and extra win. Looking at the piece on whole like it's pixel art makes it look a bit rough, but looking at it like it's a piece of rough pixel art makes my chest feel warm. And for being a diehard fan of C64 arts, I'll with my the propably not too huge value of forgiviness, forgive it.
C64 palette is so damn hardcore.
@CELS: C64-Hires is extremely limited and challenging - Veto's scribbly/painterly style is an effective method for negotiating and hiding these limitations. It might be hard for someone who never got his hands dirty working the hires-format to understand how good this really is.
I don't see why it wouldn't be considered pixel art. this is much less 'painterly' than other pieces we've accepted from veto.
I'm sure this is going to start some debate about whether or not it's pixel art. But I like it. The tree trunk on the right seems very massive compared to its small branch though. (Of course, it is possible that most of the branches are outside the field of vision)
Lovely scene.