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Wow! Thanks so much for writing that out! I used to be totally the same, but that means I'm on the right road right now. :)
Hi TKNy!
Well... as you know, pixel art is about the considerate application of pixel clusters on a very reduced scale.
I haven't felt comfortable with pixel art because I was intimidated by the techniques. I didn't want to post things I didn't like or thought weren't that technically good, which is why I spend most of my pixelling time editing other people's work. I only saw pixel art as one thing: clean, crisp, figurative, technically masterful work. My work was lacking a lot of spontaneity, because I wanted it to be perfect, I wanted full control of every pixel, so I worked a pixel at a time, a tile at a time; it was very counter-productive.
This was bothering me so much one day that I snapped. I had had enough of being so slow, not finishing anything and lacking any kind of spontaneity. I decided to shade in bands on purpose, I chose to make jagged lines of varying thickness, I accepted to do things that I would otherwise not dare to do, because they are usually seen as signs of a lack of technique. It was going against the current, against my anxiety that made me feel more comfortable. Anything can be used as long as it translates what you want to express.
I hope you can get something out of that! :)
Well, there isn't much to understand in this picture, to be honest. I was working on some larger dimensions when I did this, but when I cropped it next to the dithering, it was far too busy to look at: that's why I chose to keep the right side. It's a neutral green, which really rests the eyes after looking at the bright saturated colours on the left. I put purple at the bottom because it really messes with your perception of colour, especially next to that green.
I really appreciate the time you took to write this out. :)
Hi! I used to do dolling, but then I discovered this site and wanted to understand real pixel art. I had to stop due to the lack of time (school), so I'm still in the fase of not getting it. If you could put in words what made you "feel more comfortable with pixel art" except for practice I would be so thankful! :)
Also I don't understand the right half of the image. If you remove it, the whole image would look so much more complicated! The bright magenta on the bottom I don't like that much, but overal I love it really! I'm not the person to comment much, so that proves it! :)
It's my pleasure! Yeah, if I'd known it was appreciated the way it is, I would've.
As for the palette: once I got my shape to the grid level, I started putting pure cyan highlights down. I then used a darker blue, the rest was grey and white. I then remembered a MarvelVSCapcome level with blue and orange, so I added a colour ramp ranging from yellow to purple, which I then applied it on the face. I felt the palette could do with more variation, so i took those colours and desaturated them to about half. From the resulting palette I made refinements to the eyes and other parts of the face, and it also helped me do the banding.
So yeah, you could say it was intuitive! I gave up on doing anything fancy in the end.
Thanks so much for sharing that, I find this piece very exciting. I kind of wish there was a more detailed WIP, though, but that's too bad for me. : P I don't really have any more questions. I am kind of curious as to how you developed your palette, as it's quite upsetting, but I'm guessing it was more intuitive than anything else. Cheers. : )
Thanks!
I was actually thinking of Delicious's Dirty Monster piece when I started, because I wanted to make a similar monster, but with more detail. I quickly got bored with that, so I decided to stretch the sketch I made, since I love the effect it gives. I was a bit apprehensive about how far I could push it, because I wanted it to meet PJ standards. I also wanted to use effects like banding in a way that pleased me. I guess I wanted to innovate? That being said, this reminds me of Noet's work.
I felt good doing this, despite the constraints which I put myself under (like readjusting the line art to a grid).
I still think this piece is too "good". The next step for me is to make the palette a bit more dissonant, and have a play around with tiles to reduce readability (cf my first reply to a comment on this pixel art's page), to force the viewer to fill in the gaps and the unreadable with his imagination, which is what I do when I draw.
I hope this thing I made helps, as I don't have a WIP: http://i.imgur.com/egDL1.png
The dither and the banding are both completely intentional, I pixelled them. As you can see in the image I linked, there is some refining after the initial stretching. I'd then shade in diagonals, then triangles and refine certain parts of the piece. I was working with a wide canvas, which I grew to like, so I kept it wide.
Don't hesitate to ask me anything else, I appreciate it!
looking good, i like this kind of stuff!
i don't like the banding though
How would one critique something like this? Abstract art is wonderful. What were you thinking when you pixelled this chris?
This is really cool! You don't have a WIP or anything, do you? I'm really curious as to whether the glitches are there all along, or sort of "grow" organically.
Lovely job abstracting the face and the style is unique.
Neat story