Ah, I see. So frequency... right now the animation is set to a ratio of 1:4 (1 being the amount of frames containing a shot, 4 the total amount of frames) so you think making the ratio 2:4 (1:2) would make it better? The only problem I see with that is that it would have alot less fluency and that there wouldn't be any clean frames (every frame would have the shot-light on it) Thats why I liked the idea of speeding it up better since I don't lose frames. I'll experiment and see what works.
What I meant to say is that an Uzi is fired in more of a spray than a single fire/burst shot. In my own opinion, it would look better if the shooting animation was more frequent, not necessarily sped up.
So you're saying that I should speed up the animation? I could do that, but I want it to be in sync with the speed of all the other cast members. When I go through the final round making adjustments to all 4 characters I'll speed up their animations (The characters with the Assault rifles are also slower than they should be). For now I wanted to make it a little bit slower than it would actually be in reality for observational purposes, incase anything was odd with a specific frame or something along those lines.
Thanks for the comments
I'm going to go ahead and assume that she's holding an Uzi, as that's what it looks like to me. The way she's firing it looks a bit weird, considering how Uzis normally fire, which is much more continious, possibly in short bursts. I love it though, it's an awesome animation. I'd just suggest making the fire a little more continious.
Speeding it up could work. I'm not sure what you're using this for, but I would've suggested adding more frames if it was just a sprite. Possibly 4-5 continious shots then the clean frame. There's nothing wrong with the way it is now though, in fact I really like the way it is now. If you're trying to stick to a low ratio and were interested in experimenting I would try raising the frame rate.