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I like this. The hi-lighting feels a bit too bright (but only a little). The only nit-picky thing I could offer is there are no ejected shells visible... feels off (to me) 'cause of that! Add in some shells flingin' away and it's a winner for me!
Good job though!
I wish I could give you a useful criticism, but all I can say is that these look very nice.
Haha, looks awesome man :D.
You could also pixel some zombie like tank, or hunter.
I was considering that from the very start with Louis, but the thing is I'm always very uncomfortable with drawing seperate objects in one sprite. Probably because most of the spriting I do is for games that I attempt to make, where something like the shells would be spawned as a different object so that each one could eject with some variation and respond to the environment correctly. However, I'll try it out with Francis and if it works then I'll come back to everybody else in the final run and give them the shells too. And if anybody's wondering, this isn't for a game. What I said about the games and stuff was just to explain my habit.
Oh yeah and I'm gonna edit this sprite in the final run because I did the collar wrong so it looks like a hoodie instead of a jacket. I might make the forearms thicker too so it doesn't look so tight.
Thanks for the comments guys!