Isometric Chaos Engine mockup

Isometric Chaos Engine mockup

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Pixel Art Details

Isometric Chaos Engine mockup



user
Title: Isometric Chaos Engine mockup
Pixel Artist: matt0  (Level 3 Corporate Drone :: 1504 points)
Posted: 9/1/2011 06:38
Palette: 59 colors
Statistics:  23 comments    47 faves    0 avatars

The Chaos Engine is one of my favourite games of all time and one of only a handful of 16 bit games that I can still play today.

This was just done for practice really, I used the original colour palettes from the AGA Amiga version of the game so there's 16 colours in the background tiles, 16 colours including transparency for each character and 16 colours including black for the status bar.

If I had time I'd go back and do something about the lack of height and blockiness of the trees and re-do the stone walls to look more like the original game - and I'd have liked to have put some enemies, pick-ups and bullets flying about in there. But yeah, overall I'm pleased with how this turned out.

Discussion

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Hamptron (Level 3 Sergeant) @ 11/4/2018 02:31

This is great, I think you should revisit this! Maybe the trees should overhang more at the top or tuck the trunks under a bit?


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DimDim (Level 3 Private Eye) @ 9/19/2018 07:11

Love it!


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JustinGameDesign (Level 8 Marshal) @ 3/31/2014 07:12

Love the look of this even the isometric "blockyness". I'd totally play this game.


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chanfan (Level 7 Underboss) @ 10/9/2011 09:52

Now this is smokin'!


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matt0 (Level 3 Corporate Drone) @ 9/7/2011 08:37

@Carnivac:

If I had more time or if found myself doing something similar again I'd do some extra "wall" panels for the trees with some of the trunks set a bit further back. I guess some clever texturing could smooth out the tops and make them look a bit more organic...


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matt0 (Level 3 Corporate Drone) @ 9/7/2011 08:35

@DawnBringer:

I love both versions, the 16 colour one is a masterpiece of unified palette design (and runs better than the AGA version so it's my favourite to play) but the AGA version, even though the sprites are really over saturated and glaring, has some really subtle colouring on the background tiles.


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Muiriled (Level 2 Flatfoot) @ 9/6/2011 20:06

 Just great for such a size.


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Carnivac (Level 8 Shodan) @ 9/6/2011 02:36

I think my main issue with the trees is that they look almost like flat textures applied to square objects like in some very low-poly 3D game (something I generally find extremely unappealing).  I think something could be done to make them seem more solid and have greater depth and shape yet still tile together like Chaos Engine has them.  I suppose it's not an easy task though.


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DawnBringer (Level 10 Maniac) @ 9/5/2011 03:10

Oh yeah, I love Chaos Engine and Dan Malone a hero of mine. This is a nice take on the game...but I actually prefer the 16 color ECS version over the AGA one, which is a cheap quickfix.

@Jal: Amiga could display/overlap multiple screens vertically, even with different resolutions and unique palettes...but they could not be transparent (scanline trickery). Chaos Engine used a separate screen/palette for the statusbar. Thus it was "natural" to use a black background. And this mockup obviously respects that heritage :) ...but it could have been filled up with more details.

 


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jalonso (Level 11 Godfather) @ 9/3/2011 15:01

hmmm, I actually find the cubed trees very attractive and unique looking. Expecially the top part. Maybe the trunks could be slightly less cubed.

I don't know that the black behing the HUI/GUI is needed at all.

Great mockup, great colors.


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[thUg] (Level 6 Hitman) @ 9/3/2011 11:57

@ matt0:

Yes, you're right, my avy is inspired by Gods, something between the intro screen and the box cover art ;)


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Surfin' Bird (Level 1 Rookie) @ 9/2/2011 02:12

I love Chaos Engine too. And this mockup is also great!


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matt0 (Level 3 Corporate Drone) @ 9/1/2011 15:16

@thUg:

Your avatar isn't influenced by Gods is it? :)


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[thUg] (Level 6 Hitman) @ 9/1/2011 14:15

Chaos Engine!!! Nicely done, iso mockup aren't easy to make especialy if based on a bitmap bros style. You are right on fact that bullet, items and monsters would make things less empty. That's funny, I've got an abandoned mockup of this game but in side view.

PS: My nickname came from this game ^^


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ThePixelKnight (Level 1 Rookie) @ 9/1/2011 11:50

Nice one! Faved :D


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Cilein (Level 5 Detective) @ 9/1/2011 11:39

Particularly love the rocks here, nicely done iso characters too, the smooth ground and compressed trees are my only gripes, never played the chaos engine, but the HUD looks pretty crisp too, great piece :D


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wuhu (Level 5 Assistant Manager) @ 9/1/2011 09:54

luved that game, and faved


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CELS (Level 7 Sheriff) @ 9/1/2011 09:01

First time I've given top score to anything isometric. I wish I could play this game.


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Souly (Level 5 Killer Klown) @ 9/1/2011 08:28

Love it, saw Chaos Engine right away in the preview.


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Carnivac (Level 8 Shodan) @ 9/1/2011 08:26

Yeah I agree the trees look very cubed.  Always loved Chaos Engine but I don't think I'd enjoy it much in isometric.  I just don't care for the angle and have always found it frustrating playing video games that use it.  Nice work overall though.


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matt0 (Level 3 Corporate Drone) @ 9/1/2011 08:10

Thanks folks!

@Cobalthex:

Yeah, completely agree with you on the trees - it's something I'd like to go back to in a later piece and try and get right second time.


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CobaltHex (Level 3 Stalker) @ 9/1/2011 08:08

 amazing isometric transition, but, the trees could have looked a little more 3d, but otherwise, looks awesome! loved this game


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dpixel (Level 9 Vice President) @ 9/1/2011 07:39

Awesome!  Love the sprites.


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