World of Depression

World of Depression

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Pixel Art Details

World of Depression



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Title: World of Depression
Pixel Artist: Sohei  (Level 7 Ichikyu :: 6683 points)
Posted: 9/5/2011 21:48
Statistics:  26 comments    50 faves    0 avatars

This is a mockup for game currently on hold. It's about grey world where grey people bound to work and repeat all the same routine day after day. Only one hero can save them all.

These screens are not grey as you see, they turn out like this after succesfull conversion of needed amount of people.

Discussion

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orange08 (Level 3 Hatchikyu) @ 4/16/2012 15:36

The stance that those sunglass guys have... so fierce, so powerful, so 1337. Fave.


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Morgengrauen (Level 5 Killer Klown) @ 9/12/2011 13:40

is this a Kenny dragon? :3


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QuaziGNRLnose (Level 1 Rookie) @ 9/11/2011 10:36

 really diggin this! love the plasic look of the dino coat and the overall shininess.


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Risky2k (Level 1 Thug) @ 9/10/2011 05:15

 The backgrounds are fantastic!


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big brother (Level 11 Admiral) @ 9/6/2011 21:57

Love the atmospheric perspective in both screens. The sprites pop and the shapes read well. I'm not convinced the main character looks like he belongs in that world, though. 


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Bonhomme (Level 5 Lieutenant) @ 9/6/2011 15:58

This is awesome . I totally like this dragon with a hoody. 


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Squirrelsquid (Level 4 Shichikyu) @ 9/6/2011 12:37

hrhr~ obey! -

lovely. I dig the maincharacter - and the skyline is just gorgeous <3

and a funny concept too, reminds me of the Blob, or that one skating game released last year? (not sure... forgot the name)


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allaze-eroler (Level 1 Rookie) @ 9/6/2011 11:06

i see now, that is a good thing then ! :)


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Sohei (Level 7 Ichikyu) @ 9/6/2011 10:25

Thank you! I appreciate it.


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ThePixelKnight (Level 1 Rookie) @ 9/6/2011 07:38

Great mockup! :) I've had a go at reducing the colours from 128 to 64 and as you can see there isn't much difference and no loss in detail. :) imgur.com/eKCXE



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Sohei (Level 7 Ichikyu) @ 9/6/2011 06:58

It's important to make daltonian safe game, I agree. Originally this game was designed to be all grey. Grey levels, grey units. Everything regain color when you successfully beat the level.



It's just that I didn't get to the stage where I would've check this properly. I decided to make colour version, because it's easier to go this way on to greyscale.   The project is currently on hold, but when I resume it, I'll definitelly turn it grey and fix readability issue. After all, you'll be playing it this way most of the time.


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Paulo Peres (Level 6 SWAT) @ 9/6/2011 06:08

Nice job, man, good scenary design.


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allaze-eroler (Level 1 Rookie) @ 9/6/2011 05:52

yes but there a problem : does this "game" is daltonian safe ? i mean : the color would make an hard time for daltonian gamer, i remember that when my father tried to play a game, he can't find where is the main character of the game because he can only see greyscale... :/


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Cilein (Level 5 Detective) @ 9/6/2011 05:02

Great mockups, everythings done so well, cityscape, trees and characters it all adds up to great looking scenes!


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Chibiwing (Level 4 Deputy) @ 9/6/2011 04:59

I actually disagree with the others on the need to reduce your colors down to anywhere near 32.  At this point everything looks lively and lifelike; if you start making things share a lot of shades, I'm sure it'll lose that enticing pop.  Real-life has a lot of colors, and this is done in a style that benefits from a larger palette.


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Balamoot (Level 10 Maniac) @ 9/6/2011 04:56

Awesome mockup and colors choise! 


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allaze-eroler (Level 1 Rookie) @ 9/6/2011 04:13

it's an interesting pixel art you actually did :D also, like the other said, it need some optimisation for the palette, our trick is to use 3 shades per color like : dark red, red and bright red. this way, you can use the same color for anything for example : you can use the grey color on the ground for the buildings on the left. or still the blue color from windows for the distants buildings. try to think this way, i'm sure you will manage to reduce them drastically ! :D


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Sohei (Level 7 Ichikyu) @ 9/6/2011 03:41

Oh, come on, man. I've reduced them to 128 already.


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Mrmo Tarius (Level 10 Master Sniper) @ 9/6/2011 01:52

 I love the buildings! Also, you could have pulled this off with 32 colors or less :)


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Papermoon (Level 4 Button Man) @ 9/6/2011 01:29

wow, that's really cute ! ^^ personally i like the style pretty much : )


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Delicious (Level 9 Boss) @ 9/6/2011 00:31

This is so good, but I agree with DawnBringer. 1286 is just wayy too much.


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ui_ (Level 4 Deputy) @ 9/5/2011 23:48

Agree with Arkan85, also i like the guys, dont know about that dinosaur! LOL


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Arkan85 (Level 8 Rear Admiral) @ 9/5/2011 23:31

Good work! I like the trees and the buildings!


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Sohei (Level 7 Ichikyu) @ 9/5/2011 23:28

Ah, it's that stars, numbers and text are not handpixeled. I forgot to re-do them. -_-


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DawnBringer (Level 10 Maniac) @ 9/5/2011 22:51

It may be pretty but 1286 colors is way too much even for a two screen mockup. 


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MoRLOK (Level 1 Rookie) @ 9/5/2011 22:44

When you finish a single project to the end or will accept the decision to develop together? 


Related & Tags


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