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I think what cure was saying is to stablish a bigger difference between light and shadows so the shapes won't be looking so flat and can be distinguished each other, and i had to agree with that. The idea is nice and funny though.
sorry my english may suck..
It was hard to read at first, but now that I see it it is quite funny!
Is there a tutorial or such that I could read that you know of?
the emphasis on texture over shading makes this really hard to read. rendering volumes according to a light source would help a lot.
Oh I see. tyvm. I'll do better next time.