Classical Temple Mockup

Classical Temple Mockup

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Pixel Art Details

Classical Temple Mockup



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Title: Classical Temple Mockup
Pixel Artist: surt  (Level 11 Godfather :: 29354 points)
Posted: 10/29/2011 20:37
Palette: 14 colors
Statistics:  9 comments    11 faves    0 avatars

Mockup of tiles made for OpenGameArt.org.

Tiles available here on OpenGameArt.org.

Discussion

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JustinGameDesign (Level 8 Marshal) @ 4/19/2014 18:18

This reminds me of the style of DOS games somehow. I like this a lot.


user
surt (Level 11 Godfather) @ 10/30/2011 18:18

Yeah the columns were a challenge to get the fluting (Hey, I learned a new word too!) visible and the lighting on it looking half-ways right. I tried to use the dither for intermediary shades but as you can see it didn't really work. I'll try reworking them.

I know it desperately needs cast shadows, but none of the other tilesets have them so this would look out of place with them.


user
Manupix (Level 11 Godzilla) @ 10/30/2011 07:08

Whoa! I love this! Wonderful palette =)

Nitpicks:
- the dithering of the columns interferes with their grooves*. They might look better without.
- the vertical stairs at center are not obviously readable because of the way they end at the top. I guess you tried to show the correct persp for the angle of two sides of stairs, but it just doesn't work.
- more cast shadows are needed, mostly of the columns and buildings on the ground. I'm aware this would seriously affect the tiling :(
- maybe a bit of wear on the flat bue surfaces?

 

*: flutes. I learned something today =)


user
reis (Level 6 Serial Killer) @ 10/30/2011 07:00

 Fantastic.


user
Voldimars (Level 6 SWAT) @ 10/30/2011 06:09

very serious level. looks professional.  


user
CELS (Level 7 Lotus) @ 10/30/2011 02:55

Great work. I love the style. But it needs more cowbell.


user
Cyangmou (Level 9 Federal Agent) @ 10/30/2011 01:39

in my opiniron the bblue at the front wall (not the columns) seems to be unfinished.


user
ultimaodin (Level 3 Corporate Drone) @ 10/30/2011 01:07

the building need more depth. Tiles are nice but mapping could use some work.


user
mdog95 (Level 2 Quiet One) @ 10/30/2011 00:32

 Nice...nice...  The only thing I can really point out is a confusing perspective...


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