Borstl's Battle - Mockup

Borstl's Battle - Mockup

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Pixel Art Details

Borstl's Battle - Mockup



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Title: Borstl's Battle - Mockup
Pixel Artist: Cyangmou  (Level 8 Marshal :: 43795 points)
Posted: 12/9/2011 11:19
Palette: 32 colors
Statistics:  30 comments    55 faves    0 avatars

Wow... finally I  can upload a personal piece from me again. I created it in 30 minutes per day steps.

It's a more or less industrial/steampunkish styled old school 2D fighting game Mockup.

All in all I had fun with a lot of experimenting and game, environment and character design. I also really enjoyed to test out my new tablet for an earnest piece. I also learned  a lot while I was drawing this - I can't really await to create the next piece, but i t seems that there will be very little time the next month/s.

Background took about 20h, Borstl 5h, Dolly 3h and the HUD 2h

additional color information: background has 24 colors

I also uploaded a WIP:

share.cherrytree.at/showfile-4763/battle_mockup_wip.gif

and the background without Hud/Sprites:

http://share.cherrytree.at/showfile-4762/2d_battle_mockup_background_by_cyangmou_v1_1.png


Top Pixel Art - December 2011 (#7)Top Pixel Art - December 2011 (#7)

Discussion

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user
Drozerix (Level 1 Depressed) @ 10/7/2016 16:51

Amazing! I really like the dithering in this :]


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twh (Level 1 Rookie) @ 5/28/2016 15:22

Excellent work, nice color palette.
I think, a little bit too much dithering for the clouds and water compared to the other parts of the image.


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pel (Level 4 Lieutenant) @ 2/22/2013 06:05

Representation is very favorite


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Voldimars (Level 6 SWAT) @ 2/16/2012 21:26

must be a dificult work 


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jok (Level 9 Executioner) @ 2/13/2012 08:49

 great work!


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BUBBLUN (Level 1 Rookie) @ 1/20/2012 20:42

Textures are perfect!


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baah (Level 2 Flatfoot) @ 1/19/2012 09:42

brillant piece!


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xaekin (Level 1 Seaman) @ 1/19/2012 06:04

Much as the fighters themselves would have animation to separate them from the background effectively, that doesn't go for the HUD, as it pretty much stays still and somewhat NEEDS to have more contrast so it's easier to read quickly. Knowing the relative health of the players is important to the genre.

That said, holy crap this is very well made.


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Cyangmou (Level 8 Marshal) @ 1/14/2012 18:01

and at this point I have to say thanks that you took yourself that much time to write 2 good critiques.


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Jetrel (Level 1 Intern) @ 1/14/2012 14:52

 Not to white-knight, but I disagree with the criticism about stuff getting lost in the background.  I don't think mockups should be held to the same standard as still images in this regard.  Mockups are meant to be fake game screenshots, and videogames are animated.  Motion is the single most powerful tool for making a sprite pop from a background;  not color, not luminosity.  The moment a sprite moves, no matter what it looks like*, it's strikingly visible.

I think this is a bad critique because it punishes people for making tasteful mockups where their characters actually match the scene they're in - mockups that might be hard to read in still-image form, but would work fine in an actual game.  I think it unnecessarily perpetuates a status quo of visual designs where sprites are hyper-distinguised from their backgrounds.  (Mind you, I don't dislike such styles, I just dislike them choking everything else out).

 

Really an excellent piece;  if I pulled any crits out, I'd warn about the specific dither-pattern (or more the dark color used in it) being hard on the whitecap waves.  You're dithering between two colors that are distant enough in brightness that it creates texture rather than blending colors.  But that's really a minor nitpick.

 

* short, of course, of a solid color on a solid color.


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codewarrior (Level 1 Seaman) @ 12/14/2011 03:18

 like the object's textures a lot, great piece : ]


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Cyangmou (Level 8 Marshal) @ 12/12/2011 05:43

Yes and I am still learning everyday something new and after such a piece I know which parts uses more attention. And I also see that I have currently a big problem with the weighting of reading fluidity and readability as well as presentation in general. I hope I am able to get the hang of this and a lot of other things during the next years.

Thanks a lot for your comment iLKke


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Cyangmou (Level 8 Marshal) @ 12/12/2011 05:28

@Super: yes the shadwows caused some problems, it'd have been an idea to make them fitting to the chars, but the question is if this wouldn't take too much attention in motion. Don't thought about this as I started, but next time I'll think of this earlier.


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Cyangmou (Level 8 Marshal) @ 12/12/2011 05:23

thanks Jinn


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david lunch (Level 1 Rookie) @ 12/11/2011 03:21

this is awesome. reminds me of fool's work (this is a good thing).


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iLKke (Level 9 Nidan) @ 12/10/2011 20:03

You've improved a lot lately.

However, the way the background competes with the characters is quite unfortunate. The boar is in the worst possible position, if oyu moved him a bit to the left OR right, he would read much better.


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JuninFC (Level 2 Hired Gun) @ 12/10/2011 12:00

I think it is your best work , great sprites perfect scenery


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ThePixelKnight (Level 1 Rookie) @ 12/10/2011 10:55

Great work!


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Gecimen (Level 10 Maniac) @ 12/10/2011 07:01

Monthly top 10 please.


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sasuke91 (Level 2 Kukyu) @ 12/9/2011 21:45

wow this is niice, love that wood


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Sneep29 (Level 4 Deputy) @ 12/9/2011 17:34

Foreshortening in background is great.


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SatTheArtist (Level 5 Detective) @ 12/9/2011 16:47

 Amazing as always.


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Felix20 (Level 3 Hatchikyu) @ 12/9/2011 15:30

 Very nice!


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Super17 (Level 7 Mass Murderer) @ 12/9/2011 13:07

Wow, there you strike again, great piece!

I just have to agree Redshrike's critique about Borstl. I didn't saw that he is a boar at first actually. And the shadows bother me a bit, making the wood so flat. I know, it's a mockup, but maybe you could make the shadows fit the shapes of the characters more.

However, your best piece so far


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Xamllew (Level 3 Chief) @ 12/9/2011 12:12

Amazing, I prefer the orginal background but it's still just awesome.


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Jinn (Level 11 Godfather) @ 12/9/2011 12:12

Your best work, pal! ;)


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Rayovatron (Level 6 SWAT) @ 12/9/2011 12:05

so beautiful...


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Redshrike (Level 8 Marshal) @ 12/9/2011 12:04

This is pretty sweet!  The only problem I see is that the monster seems to fade into the background because of similar palette/contrast/brightness.  Still, awesome texture, perspective, details.


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Batzy (Level 1 Gangster) @ 12/9/2011 12:04

30 hours for this shit?

Nah kiddin' haha this is awesome everything i see here just uhm dislike the water i don't really think dithering is all that great there anyways great job!

favd'


user
Juniorps (Level 5 Soldier) @ 12/9/2011 11:36

Wow 


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