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Dennis is right, and i suggest to simplify the characters even more.
http://img15.imageshack.us/img15/2922/rsgh4waffa.png
light siluette
I have to agree that the characters are very hard to read. I think this could be easily fixed by putting a little abstract elliptic shadow underneath them. This would help to catch the viewers attention so that their eyes would focus the shadows at first and then from there it will be easier to read the rest of the characters.
Still a few days left. Go for it.
Another option would be to make the ground much less detailed or more lose: sparse patches of rubble and dirt here and there to establish the iso perspective and then maybe add some bigger object like a tree trunk or a rock.
At least expand the edges around the characters.
Maybe darken the background.
looks confusing but really well detailed
is it your game about "find the skeleton"? *facepalm
The characters get lost in the noise of the ground tiles.
That looks awesome. Did you create all of the source images (for spell tiles, etc) yourself?