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Ok ,I suppose it would be a good idea. I'll try it when I have some more time ,thanks man
I would not say it destroys the whole work. There is some good foundation I think. What I would suggest is to try and do a piece without any dithering at all, perhaps even without antialias, and try to limit your colours to something like 16 or 32 and concentrate on the shapes or clusters you are making to form your picture.
Yeah ,I do have a CRT monitor ,but I suppose it's not like ditchering is destroying it ... it's more like my lack of experience in ditchering destroys the whole work. Thanks for comment
I am wondering if you are working on a CRT monitor, mainly because dithering like this looks a lot better on those.
I find it looks rather ugly on a LCD. The basic construction works but the dither totally destroys all the nice planes you could have which would have been stronger were they clearer defined.
If we're both thinking about this sort of thing, then yeah they probably are overused (though they actually do appear in the reference :p ). Trying to copy the fading lights accurately is super difficult without partial transparencies.
And yes, the faceplate looks much better
@cuervo.taylor: Haha, barely member for a day and you're already dissing an experienced artist and moderator...you sure compensate for lack of cerebral volume with testicular ditto!
Jeremy is right Thug, unless you intented to convey some texture you should never dither two vastly different colors when intermediate ones exists (or could be added). And to portray metal, dithering should be kept at a minimum. Dithering is an art...be careful and modest if you're not sure what you're doing.
Hah thanks dude ^^. I'll try making such logo ,I've Had already been thinking 'bout it before submitting this pixel ,but eventually I didn't ... Now that you mentioned it ,I once again gathered some will to do it.
Yeah I know that it's not always a law what others say to me ,but just as you said taking people's notes into consideration just as you stated ,won't hurt me for sure. Also I'm only an amateur so if somebody give me any advice I'm really happy to read it ( hope you know what I mean ,I'm not rly good at english :/ )
And I'm also glad you like my works ,thank you :)
You're welcome. Even though it can be improved in places I really do like how this looks. And I'm a sucker for the badass that is Movie Prime (even have the very nice action figure I imported from Japan two years ago, heh)
I dunno. I really like how the lights on the chest look here. And I'm a bit bored of 'starburst-types' as you call them. If they're what I think they are then I've overused them in my own pieces to death. Probably why I'm bored of them and find them devoid of any skill and creativity. There's something about this I really love despite the heavy dithering or maybe even because of it. If it had the Transformers Movie Logo and 'press fire to start' somewhere it would look great as a late 80's style Amiga title screen.
I do agree the darkest tone in the sky could be made a little darker to blend into the black better though.
I was watching this Jeremy guy gallery and I find your picture better than any of his!! So please just take his comments into consideration but not as a law, in art there's no such thing as "you should have done it this way" so please Mr Jeremy yours is just a point of view not a must follow guide. And Thug keep it up with the great art work. :D
You made his face look so damn way better ,that I feel stupid ...
Also thanks for comment ,it was rly helpull :)
Overdoing dither is something pretty much every beginner does, and a sense for colour comes with time. Dither adds a graininess to surface, unwanted if you're pixelling something smooth, e.g. a robot. The reds on the hand are the best part of the piece imo, 'cos they've got defined edges which have more natural shadows.
The two lights on the chest don't work - rather than copying your reference directly (please make sure to post your references in the future too please ;) ) you should use techniques more friendly to pixel art, like having starburst-type rays, kind of like the stars here.
A couple of last things, you have a real lack of dark tones to buffer between black and other colours. It looks like you've not wanted to add too many colours so instead reused ones which don't quite fit - something I'm constantly guilty of myself.
Here's a quick edit of the face, sharp planes and some specular highlights make it much more recognisable.
You know ,the real problem is that I do not know how to pick colours appropriately ,so that not all of 'em work with eath other. That's why I used so much dithering. Thanks for comment ;)
Hearing something like that from your 'mouth' ... it really means a lot to me ,thanks :)
The clouds, the glow on the chest, the face. a well made 38 colour palette makes it incredibly easy to avoid dithering. The clouds look grainy/blurry.
I disagree. This dither-hate is a bit overrated. With 38 colors you wouldn't see anything as smooth without dithering. Come to think of it, which part of the piece bothers you because of too much dithering? Personally I like it a lot.
First rule of dithering: avoid it when possible. Heck, you are using 38 colors, thats more than enough to completly work without any dither.
There's lots of dithering, but it works for this piece.
Nice man, dont like clouds on a black sky, but all the rest is good!
I agree the face could be worked on more to bring out the hardness and detail a little bit as the face plate looks a bit blurry but overall it's still a great looking piece.
Woah, this is quite amazing! I would recommend working on the face a little bit more, it looks kinda soft. Other than that, it's impressive.
You are awesome dude ..