some little characters I drew years ago. you'll probably need to zoom in some to see them properly. this was with Appleworks, so it was relatively easy to make lots of custom colors for everything. that said, I think the use of color was still pretty controlled, considering. you'll notice nothing is the same color, and how their colors sort of complement eachother. several times I had to choose different colors because it looked bad next to the other guys. |
thanks :)
I think the best way I can explain the untraditional color count is to tell you that my overall goal with the piece was individuality. thats really the theme here. so the first thing I did was to make tons of custom colors without regard to any limited palette, to insure that no part of any character was the same (overall)color as any part of any other character.
now, obviously I fantacized about seeing these characters animated in a real videogame. but the thing is, I tend to go all out when I make a decision about Retro vs Modern style pixel art. if I go the modern route, like this, I prefer to just not worry about color count whatsoever, just focus on making the pixels look good.
hahaha oh wow, you do NOT wanna see this with a medium gray background, trust me on this!! I don't mean to disrespect the rules for this site, but this was drawn on a white background, and any color thats not very very light in value will look bad against the characters. the white is giving it a vital conrast with the black in the outlines. lol I know its weird... I guess in a game there would need to be some kind of constant stylistic glow effect around their sprites for them to look good in the world. could be interesting to see though.