Broken Vase Critter

Broken Vase Critter

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Pixel Art Details

Broken Vase Critter



user
Title: Broken Vase Critter
Pixel Artist: Chibi Robo  (Level 5 Detective :: 2563 points)
Posted: 1/10/2012 23:00
Palette: 8 colors
Statistics:  8 comments    1 faves    0 avatars

Those damn kids and their baseballlllllsssssss!

>:C


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Discussion

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user
ECPixel (Level 8 Marshal) @ 1/16/2012 13:41

I think Im voted 4 u coz.... Just tired voting 4 super pro but not original arts. This strange color and weird face looks absurd in a good way, and 4 some reason remind me a creepy characters from  "Traffic counter" one of a game from Work Time Fun PSP game


user
Chibi Robo (Level 5 Detective) @ 1/16/2012 11:55

Oh yeah it might look that way with a black backround I forgot about that, I made the actual piece using a white backround and I made it transparent.  So for a white backround it looks fine but I see how you would think its too bright for a darker backround,  I'll change it right away.

Edit: And you voted it because its so pretty, right?  :3


user
ECPixel (Level 8 Marshal) @ 1/16/2012 05:10

So some reason I vote for u) But shadow under vase and ball looks wierd, why is it so bright and square? 


user
Chibi Robo (Level 5 Detective) @ 1/12/2012 18:59

Alright I fixed it up a lot and I think it looks much better now.  I added more shading which seems to be giving it more depth & volume, edited some of the light and took away much of the dithering. :)


user
Manupix (Level 11 Godfather) @ 1/12/2012 10:22

Dithering: everywhere! The vase is (I suppose) shiny, dithering conveys the opposite; also checkerboard patches even a few pixels wide break the volumes and show a flat discontinuity instead, exactly opposite to what was expected! It's particularly so for the white patch at upper right.
The small patches on the nose and cheek are more acceptable, but I think they're useless anyway. Well-though solid clusters would do a better job. You can also add a few tones as needed.

Shading: Morganne's original shows the way (although in an improvable way). It clearly has 2 light sources, which both define clear volumes and surface quality (shiny but 'bubbly'). The slight bottom shade 'sits' the object on an invisible ground, gives it weight (possibly what yours lacks most). Only the general roundness is not very well rendered because of some inconsistencies.

Also the ball is out of perspective: the vase feet define a ground plane, the ball looks floating through it because it is too low.
What are those few pixels next to it?
 


user
Chibi Robo (Level 5 Detective) @ 1/11/2012 20:57

Can you be specific where I could take away the dithering and add the shading, because what I wanted to do was make the expressions really pop out on the face.


user
God_Is_Evil (Level 4 Mercenary) @ 1/11/2012 15:31

lol, A old vase-man getting hit by a baseball. XD

Nice idea for a  pic, but as manupix was saying you should soften the 

lines that are on the face with something like a lighter color and also redo the lighting, the sun

seems to be in 3 or 4 places at one time. XD


user
Manupix (Level 11 Godfather) @ 1/11/2012 11:54

Cool char! Try better shading and volume, less inner outlines and dithering.

Also what happened to the requirement of a piece-related preview? ;P


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