For the heck of it. Purple hair and yellow hair are female/male heros. Works better with a 200% zoom.
Old Colors: http://i1235.photobucket.com/albums/ff440/t_redmer/gba_game3.gif
I like bluish, greenish and kind of purple color palettes nice job man!
Followed this on Pixelation. Love it, and the new colours definately work better than the higher contrasted ones.
Heh, I'm the other way around. I can design character sprites no problem but backgrounds? I suck at that. I do love the way the sky and trees look.
I see what you are saying. It's really been a bit of a struggle to throw some interesting things to the characters at this size. Of course I can't sit here and blame the size, it's really that I know nothing about character design. I am more of a backgrounds guy after all :P. I'll try to find the happy medium. Thanks for the advice.
I never found the older colors to be 'eyeburning' at all. If anything these newer colors on the buildings just look too faint and bland and the outline's stand out far too much particularly as they lack anti-aliasing. Maybe something in between the old and new colors would work better. As it is now it's just really lost a lot of appeal for me. And I think the characters could attract the eye better if they were just better defined or had more interesting designs. They don't look very interesting to play as, sorry. But hey it's your game. Do it the way you want.
The palette used to have a lot more satuaration. The issue with it was that it was too hard to work with when creating other scenes in the game. Personally I like the new colors more. There's also less eyeburn and it's easier to focus on the characters rather than the environment.
What happened to the colors? Didn't it used to have a much nicer more vibrant palette before? It looks really washed out now which is hurting the buildings most of all.
it has its places. again, its not as bad on this piece. i also think he's improved on it a lot. it's just very easy to delegate vague blobby in places and just phone it in, making it look a little unpolished.
I like your vague blobby textures
excuse the slight color change aside from the grass, happened when i messed with the color depth.
anyway, what i mean is you tend to forgo pixelling with the texture or detail of an object in mind. there is a lot of potential in what you do, but you need to clean up your detailing. instead of using blobs or blocks of color with no real shape to them, which at first glance looks passable, add some direction or sharpness. add some texture. this will not only make your scene more believable, but also make it more interesting to the eye. sometimes, i think it can even work against you. i feel like the grass had a lot of unnecessary noise and randomness to it that didnt add anything that really said "grass". everything i changed was done relatively quickly so there's a lot more that could be done. also im not really that great at grass lol.
welp, hope that helped
Ohw wow, I really don't like the new colors on the roof. The overall contrast was much beter before. Right now it feels a bit lifeless.
alkaline: Yeah if you could elaborate on this a bit more it would be apreciated. An edit would be nice :P
@alkaline I'd really like to see an edit, even so I could learn from it.
hi. if there's one thing i could comment about on your style, not as noticeable on this but definitely shows throughout your pieces, is that you dont pay enough attention to detailing according to form. this can be seen mostly on the background, grass and walls. this means that you dont utilize pixel clusters and shapes optimally. your colors are mostly really good and the aesthetic is pleasing, you just need more work on using pixels smartly and to its fullest extent to illustrate details. if you need me to expand on this more or give you an edit let me know
Fantastic, you are the best!
Excellent pallette, I love the colors in here! Great work, I'll be studying this.
Your brick texture is the most amazing thing I've ever seen! But I belive adding more contrast would improve the overall picture!
What if you intentionally kept the foreground stuff warm and the bg intentionally cold?
Still with the doorways - their so sunny, yet the building's so muted, in comparison.
Hey, nice new ladders!
You teach me a lot. Please continya!
Dude, that mock up is awesome! ... I'm jelly.
Thanks for the comments!
a3um: Pure purple? That's scary, on my monitor they are much greyer.
Groogokk: I agree with you on the ladders, I'll see what I can do with them.
Dragonwarrior0: The lines in the clouds were only made to make the transition between the colors easier to see, on my monitor, you can't even see the lines without zooming the image in. This might be a contrast issue.
I love the brick texturing. :D
The characters seem a bit small, though, maybe all they need is a thicker outline or something?
For me, the buildings are purple, too. And I love it! Great foliage, grass and walls. The characters are fine, too, but maybe a bit small when compared to the ladders and roof tiles?
Great mockup! I really like the textures you made. As a suggestion, maybe lighten and desaturate farmost trees to make depth transition between foreground and clouds more smooth? Also, Is it my monitor or the walls and buildings are actually purple?(:
You're quickly becoming one of my favourite dudes here (:
Great colors. One the things I love about pixel art is that it makes the artist concentrate more on the colors.
The lines on the clouds using the sky color create the impression as if craters were there.
always great palette! fav!
These bright colours! So nice!
You! So good! instant fave.
Ha ha, I like
Yes, it is better, but I think could stand much more improvement.
As a whole though, this mockup kickseth buttocks.
And I do have to echo Carnivac, those chars looks like generic NPC's (though awesomely pixelled) - townspeople you might talk to when you visit this town.
Not keen on the characters but the tiles look great.
very nice ! - great colors and pixelwork (on second plan especially)
i like this small heroes too :)
hud element (top left) seams to be unfinished - not fit the rest
Really lovely colours, especialy on the background. Can I play it please ? :p
Mathias: Is this better as far as the stone's colors?
Faceless: I agree with you on the purple hair, but with the dress, the character is meant to blend more into the background. She's a merchant. I changed the ladders too, hopefully it fits more now :D
love all texturins, nothing to criticize... is fantastic! I want play this game
wow, what 3 years will do for a man's skill. excellent work, instant fave.
What nice work! LOVE the stone wall texturing. Subtle faded bg is great.
Arched doorways stick out contrastingly a bit much, but I assume you can enter them so granting them some extra visual priority may be the right thing to do, don't know.
I highly recommend using a different color for the buildings instead of the exact same color as the wall that's behind them - it puts them on the same plane, pushing them too far into the bg.
I bet if you just lightened the buildings' purple and shifted it towards the color of the arched doorways you'd also solve my contrasty doorway issue.
Also seems odd the buildings having the same exact stone texture as the wall behind them - can't the stones be a different size. If you made the wall's stones smaller it would help the depth illusion.
Ladders feel too big.
The HUD needs some serious lovin'.
I really like the tiles and background, but I'm not a huge fan of the sprites, and I think you've really overworked the ladders. They don't match the simple clean style of the rest of the piece. I'm not really sold on the purple hair or dress given the background has so much purple in it.