iPhone Mockup I

iPhone Mockup I

You need to be logged in to rate pixel art.


Pixel Art Details

iPhone Mockup I

Title: iPhone Mockup I
Pixel Artist: slym  (Level 8 Ruby :: 17398 points)
Posted: 1/16/2012 17:56
Statistics:  44 comments    165 faves    0 avatars

 For the heck of it. Purple hair and yellow hair are female/male heros. Works better with a 200% zoom.


Old Colors: http://i1235.photobucket.com/albums/ff440/t_redmer/gba_game3.gif

Top Pixel Art - January 2012 (#4)Top Pixel Art - January 2012 (#4)


If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.

Theoden (Level 10 Operative) @ 7/9/2021 05:59


mupixl (Level 4 Knight) @ 3/3/2021 05:34

Very nice and clean cluster work. Love the palette.

FinoRaptor (Level 3 Hatchet Man) @ 11/25/2013 12:48

 I like bluish, greenish and kind of purple color palettes  nice job man!

xeroxz2k7 (Level 1 Rookie) @ 1/25/2012 09:41

Followed this on Pixelation. Love it, and the new colours definately work better than the higher contrasted ones.

Carnivac (Level 8 Behemoth) @ 1/23/2012 10:20

Heh, I'm the other way around.  I can design character sprites no problem but backgrounds?  I suck at that.  I do love the way the sky and trees look.

slym (Level 8 Ruby) @ 1/22/2012 09:29

 I see what you are saying. It's really been a bit of a struggle to throw some interesting things to the characters at this size. Of course I can't sit here and blame the size, it's really that I know nothing about character design. I am more of a backgrounds guy after all :P. I'll try to find the happy medium. Thanks for the advice.

Carnivac (Level 8 Behemoth) @ 1/22/2012 09:25

I never found the older colors to be 'eyeburning' at all.  If anything these newer colors on the buildings just look too faint and bland and the outline's stand out far too much particularly as they lack anti-aliasing.   Maybe something in between the old and new colors would work better.  As it is now it's just really lost a lot of appeal for me.  And I think the characters could attract the eye better if they were just better defined or had more interesting designs.  They don't look very interesting to play as, sorry.  But hey it's your game.  Do it the way you want.

slym (Level 8 Ruby) @ 1/22/2012 08:09

 The palette used to have a lot more satuaration. The issue with it was that it was too hard to work with when creating other scenes in the game. Personally I like the new colors more. There's also less eyeburn and it's easier to focus on the characters rather than the environment. 

Carnivac (Level 8 Behemoth) @ 1/22/2012 02:46

What happened to the colors?  Didn't it used to have a much nicer more vibrant palette before?  It looks really washed out now which is hurting the buildings most of all.

alkaline (Level 6 Yonkyu) @ 1/19/2012 18:06

 it has its places. again, its not as bad on this piece. i also think he's improved on it a lot. it's just very easy to delegate vague blobby in places and just phone it in, making it look a little unpolished.

trough (Level 1 Intern) @ 1/19/2012 17:48

 I like your vague blobby textures

alkaline (Level 6 Yonkyu) @ 1/19/2012 15:53


excuse the slight color change aside from the grass, happened when i messed with the color depth.

anyway, what i mean is you tend to forgo pixelling with the texture or detail of an object in mind. there is a lot of potential in what you do, but you need to clean up your detailing. instead of using blobs or blocks of color with no real shape to them, which at first glance looks passable, add some direction or sharpness. add some texture. this will not only make your scene more believable, but also make it more interesting to the eye. sometimes, i think it can even work against you. i feel like the grass had a lot of unnecessary noise and randomness to it that didnt add anything that really said "grass". everything i changed was done relatively quickly so there's a lot more that could be done. also im not really that great at grass lol.

welp, hope that helped


kevink (Level 2 Flatfoot) @ 1/19/2012 11:19

Ohw wow, I really don't like the new colors on the roof. The overall contrast was much beter before.  Right now it feels a bit lifeless.

slym (Level 8 Ruby) @ 1/18/2012 22:22

 alkaline: Yeah if you could elaborate on this a bit more it would be apreciated. An edit would be nice :P

snowk (Level 7 Mass Murderer) @ 1/18/2012 21:50

 @alkaline I'd really like to see an edit, even so I could learn from it.

Harrisonk (Level 5 Assistant Manager) @ 1/18/2012 17:03


alkaline (Level 6 Yonkyu) @ 1/18/2012 16:46

 hi. if there's one thing i could comment about on your style, not as noticeable on this but definitely shows throughout your pieces, is that you dont pay enough attention to detailing according to form. this can be seen mostly on the background, grass and walls. this means that you dont utilize pixel clusters and shapes optimally. your colors are mostly really good and  the aesthetic is pleasing, you just need more work on using pixels smartly and to its fullest extent to illustrate details. if you need me to expand on this more or give you an edit let me know

reis (Level 6 Serial Killer) @ 1/18/2012 05:42

 Fantastic, you are the best!

Sublyme (Level 4 Murderer) @ 1/18/2012 00:31


Claredeth (Level 4 Shichikyu) @ 1/17/2012 19:54

 Love it

Sweeney (Level 1 Jukyu) @ 1/17/2012 19:42

Excellent pallette, I love the colors in here! Great work, I'll be studying this. 

Alex Pang (Level 7 Underboss) @ 1/17/2012 15:02

 Your brick texture is the most amazing thing I've ever seen! But I belive adding more contrast would improve the overall picture!

Mathias (Level 7 Junk) @ 1/17/2012 13:08

What if you intentionally kept the foreground stuff warm and the bg intentionally cold?

Still with the doorways - their so sunny, yet the building's so muted, in comparison.

Hey, nice new ladders!

You teach me a lot. Please continya!

Pickleninja (Level 1 Rookie) @ 1/17/2012 10:18

Dude, that mock up is awesome! ... I'm jelly.

slym (Level 8 Ruby) @ 1/17/2012 09:41

Thanks for the comments! 

a3um: Pure purple? That's scary, on my monitor they are much greyer. 

Groogokk: I agree with you on the ladders, I'll see what I can do with them.

Dragonwarrior0: The lines in the clouds were only made to make the transition between the colors easier to see, on my monitor, you can't even see the lines without zooming the image in. This might be a contrast issue.


Kittygurl521 (Level 2 Dealer) @ 1/17/2012 09:24

 I love the brick texturing. :D

The characters seem a bit small, though, maybe all they need is a thicker outline or something?

Groogokk (Level 5 Lieutenant) @ 1/17/2012 08:58

For me, the buildings are purple, too. And I love it! Great foliage, grass and walls. The characters are fine, too, but maybe a bit small when compared to the ladders and roof tiles?

a3um (Level 4 Shichikyu) @ 1/17/2012 08:05

 Great mockup! I really like the textures you made. As a suggestion, maybe lighten and desaturate farmost trees to make depth transition between foreground and clouds more smooth? Also, Is it my monitor or the walls and buildings are actually purple?(:

Jo (Level 9 Nidan) @ 1/17/2012 07:20

You're quickly becoming one of my favourite dudes here (:

Theoden (Level 10 Operative) @ 1/17/2012 04:48

Great colors. One the things I love about pixel art is that it makes the artist concentrate more on the colors.

Long (Level 7 SNES) @ 1/17/2012 03:42

The lines on the clouds using the sky color create the impression as if craters were there.

Satsume (Level 10 Capo) @ 1/17/2012 02:51

always great palette! fav! 

ECPixel (Level 8 Marshal) @ 1/17/2012 01:59

These bright colours! So nice! 

Damian (Level 10 Operative) @ 1/17/2012 01:25

 You! So good! instant fave.

marple (Level 3 Private Eye) @ 1/17/2012 00:48

Ha ha, I like

Mathias (Level 7 Junk) @ 1/16/2012 23:58

Yes, it is better, but I think could stand much more improvement.

As a whole though, this mockup kickseth buttocks.

And I do have to echo Carnivac, those chars looks like generic NPC's (though awesomely pixelled) - townspeople you might talk to when you visit this town.

Carnivac (Level 8 Behemoth) @ 1/16/2012 23:34

Not keen on the characters but the tiles look great.

jok (Level 11 Master Assassin) @ 1/16/2012 22:16

 very nice ! - great colors and pixelwork (on second plan especially)

i like this small heroes too :)

hud element (top left) seams to be unfinished - not fit the rest 

lolyogurt (Level 3 Stalker) @ 1/16/2012 19:07

Really lovely colours, especialy on the background. Can I play it please ? :p

slym (Level 8 Ruby) @ 1/16/2012 18:43

Thanks for the comments! 

Mathias: Is this better as far as the stone's colors? 

Faceless: I agree with you on the purple hair, but with the dress, the character is meant to blend more into the background. She's a merchant. I changed the ladders too, hopefully it fits more now :D


HotDog (Level 2 Flatfoot) @ 1/16/2012 18:31

 love all texturins, nothing to criticize... is fantastic! I want play this game

Adarias (Level 11 Bonsai) @ 1/16/2012 18:29

 wow, what 3 years will do for a man's skill.  excellent work, instant fave.

Mathias (Level 7 Junk) @ 1/16/2012 18:26

What nice work! LOVE the stone wall texturing. Subtle faded bg is great.

Arched doorways stick out contrastingly a bit much, but I assume you can enter them so granting them some extra visual priority may be the right thing to do, don't know.

I highly recommend using a different color for the buildings instead of the exact same color as the wall that's behind them - it puts them on the same plane, pushing them too far into the bg.
I bet if you just lightened the buildings' purple and shifted it towards the color of the arched doorways you'd also solve my contrasty doorway issue.
Also seems odd the buildings having the same exact stone texture as the wall behind them - can't the stones be a different size. If you made the wall's stones smaller it would help the depth illusion.

Ladders feel too big.

The HUD needs some serious lovin'.

Faceless (Level 3 Hatchet Man) @ 1/16/2012 18:26

I really like the tiles and background, but I'm not a huge fan of the sprites, and I think you've really overworked the ladders. They don't match the simple clean style of the rest of the piece. I'm not really sold on the purple hair or dress given the background has so much purple in it.

Related & Tags

mockup platform sidescroller slym side scroller, iPhone Mockup I avatars, iPhone Mockup I icons, iPhone Mockup I pixel art, iPhone Mockup I forum avatars, iPhone Mockup I AOL Buddy Icons

Sponsored Products


Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.


If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?