banding and pillow-shading on the red areas. the gradient on the very top isn't logical. the far hand/gun is at a different angle from the rest. the near arm combines several different angles at once. we typically don't allow the use of transparent layers either (as in the glass). overall the the design is pretty bland, too many cubes and boxes and not enough interesting shapes. it's also unclear how the parts relate to one another, how they cause the robot to move. there are no joints on the legs for instance, just poles that dead-end into blocks.
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banding and pillow-shading on the red areas. the gradient on the very top isn't logical. the far hand/gun is at a different angle from the rest. the near arm combines several different angles at once. we typically don't allow the use of transparent layers either (as in the glass). overall the the design is pretty bland, too many cubes and boxes and not enough interesting shapes. it's also unclear how the parts relate to one another, how they cause the robot to move. there are no joints on the legs for instance, just poles that dead-end into blocks.