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All I want to complain about is the bright trees. Make that green a tad darker it might pay off.
Up to this day I lived by this rule: busy grass = fail. You just changed my philosophy of life here ;)
The main problem with the piece for me is the lack of shadows: everything appears to float above the ground. It doesn't need to be sharp cast shadows, just a subtle darkening of the ground a few pixels wide around the base of objects would do the trick. How to make that work in a tile-based game, I don't know.
@Cyangmou Owow, i totally forgot to blend the rest in D: Lol like i said, this is all i've pretty much done for the game and i just felt like putting them all in one place. I'll go back in and fix that.
And about the roots, i dont know, i'm trying to go for a fantasy-genre kind of thing, and i wasn't really concerned about the realistic side of things. But yeah, i might look into doing roots on the other different kinds of trees i'll make for the game. Thanks ;D
@ Desterrado Well, i was going towards a fantasy-based game here, so i wasn't really concern about how ''real'' things look, thus didn't pay any real attention to scale/size. But yeah, you sure are on something. These are just one type of trees anyways, so i plan to make more types and hopefully i will look on the scale thing a bit more, thanks :)
@ScareDoom I should have probably gotten a few tree references to help me with the natural-look. Thanks for the crits!
The grass is pretty nice.
I ask myself why you blended in the mushrooms but the stones and the boxes not.
The charakters seems to be to tall and I also don't like that the tree don't have any root - they should get at least a bit thicker at the bottom.
The grass, the rocks and the man are all awesome, but the trees might not be iso and they're out of scale by... alot. If you took the full circle at the top of the stumps and compared it to the characters, you'd find they barely cover their foot. I think the lack of scale between the trees and characers are ruining this piece. It may explain why they look deformed and unnatural.
I'm not a fantastic pixel artist and can't really give a good example of what an iso tree should look like in comparison with the characters, but from what I've read on this website I think you need to use a grid basis to establish the proper scale.
*EDIT* Of course, some trees are that scale to people, but all of these are more of less the same tree size and there's no personality between them and suggests that a different trunk for different sized leaf bundles would work better than changing the size of the circle by one or two pixels.
I like mockups as much as the next guy, but those trees look horribly boring and wierd. The crowns on the larger trees look deformed and unnatural, and the fact that all the trees just explode into a leaf-bush seemingly right above where we cannot see the trunk anymore is very, very odd.
Also, the female character looks rushed and a bit cluttered, some cleanup at places would be nice.
Great iso. Lovely colors!