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Thanks everyone for your critics !
I'll try to change it a bit :).
@Manupix Well, I remember him saying something about the weight being off- there's a point in the walk cycle where the character is not touching the ground right or a problem similar to that. I'm sure it'd be fine at a scale this size
As for a tutorial, I suck at walk animations soo so I'm not the right person to ask :'(
Interesting info! Why is it wrong exactly, is it really that bad for beginners? I have no 1st hand experience with walk cycles, so I'd rather make sure I point to the right tuto ;) I've seen many anim arguments in the forums, looks like animators have clear-cut, conflicting opinions.
How about creating an animation tuto in the forum (I don't think there's one yet, gotta check), something akin to cure's PA tuto? Feel like it? ;)
Sorry Erowel for hijacking your page ;)
its better then the last one but he still looks like a train moving. I think darker tons would help and let him move his feet up and down...
I just started an animation class at college and although the walk cycle you posted to looks correct, it's totally wrong according to my teacher. Just a heads up. XD I tried to use it as reference for my project....
Wow, this is super smooth!
Guess I don't have alot to say due to Manupix giving so many advices, so I'll keep with banalities like "keep up the good work!" and "can't wait to see this with some clothes/hair/real character/etc!" :)
Big improvement on the previous version!
Some issues remain:
Mostly, the feet do not raise during the cycle, it looks more like shuffling. This is mostly because you repeated frames (1=3, 4=6): this is not how humans walk! In the forward move of the foot is raised and the knee bent, in the backward move the foot rests on the ground.
6 frames is probably not optimal for a walk anim, it's usually 4 or 8, with the important moments of 'contact' (when both feet touch ground, that you have) and 'passing' (when both feet are on the vertical axis, you don't have it). However it's not disturbing as of now. Interesting tuto here.
The attempt at subpixelling is brave =) but it doesn't really work since it's only the eyes that move, and that move looks more random than planned.
Shading has a few problems too. Mostly, the shape of the belly highlight does not relate to a correct volume, so that it looks like frontside buttocks ;)
Also the legs and arms should be in the light when forward, and more in shadow when back.
Lastly, you have two very similar colors (out of 5); and you could use one of them to help you with that shading.
I think this is a really cute cycle and character base : )