Princess Quest Mockup

Princess Quest Mockup

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Princess Quest Mockup

Title: Princess Quest Mockup
Pixel Artist: ianlennonford  (Level 2 Flatfoot :: 1091 points)
Posted: 2/5/2012 18:27
Statistics:  14 comments    37 faves    2 avatars

Mockup for a game I am making called Princess Quest.  Metroidvania type gameplay with single screens that scroll like La-Mulana.  I drew a lot of inspration from a lot of places including but not limited to Castlevania, La-Mulana, Kenneth Fejer, Paul Veer, Arne, and many others.  This is made with Arne's 16 color pallette.

p.s. game will be played at 2x res.  C&C welcome and appreciated.  Thanks.


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CritiqueMyWork (Level 8 Rear Admiral) @ 12/10/2015 06:02

Ey! did you finish the game?

JustinGameDesign (Level 8 Marshal) @ 4/9/2014 09:43

Looks great to me.

LumpyTouch (Level 4 Deputy) @ 11/15/2012 23:11

Nice color choices!

jok (Level 11 Master Assassin) @ 2/12/2012 11:20

 i like that - clear, simple and sharp :)

add some objects and interface next time :)


ianlennonford (Level 2 Flatfoot) @ 2/6/2012 13:39

@cure sorry I didn't actually update it till now and yeah I'll still probably play around with the hair color to see what fits best thanks.

@ECPixel and thinlikenate thanks a ton I'll start putting up the rest of what I have been working on and hopefully I'll have some kind of demo soon, though probably not much more than moveing around.

@everyone else  thanks for all the comments and advice hopefully with all your help I'll be able to make this game look nice.

Sohei (Level 7 Ichikyu) @ 2/6/2012 07:04

I think that the background is too bright and contrast, it sticks out to the front making it hard to distinguish character and objects.

Except for this very nice piece.

Nether (Level 5 NES) @ 2/6/2012 00:58

Great retro style, but I do think the problem with the background is that it has the same colour values as the foreground walls. I have no problem distinguishing the character from the background, but I do think the background and the non-passable walls look too much the same. I'd say de-saturate the bg some more.

Othervise I like the colours and overall look!

thinlikenate (Level 3 Private Eye) @ 2/6/2012 00:38

 This is amazing! Why don't you have more uploads? I DEMAND to see more of your work soon! A+

ECPixel (Level 8 Marshal) @ 2/5/2012 23:25

Want to play it that)

cure (Level 11 Pixellite) @ 2/5/2012 22:16

character's hair is still very background-colored. Make him a redhead, problem solved. really lovely mockup though, very clean an crisp style.

ianlennonford (Level 2 Flatfoot) @ 2/5/2012 20:56

cool thanks for the tips...  I thought the background blended too much and I just wasn't sure what to do.

EDIT - yeah I just tried out some darker colors on the bg and added a highlight and another shadow to the characters hair and it looks a million times better.  I'll probably post some other stuff for this game like animations and enemies soon.  Thanks again.

MrBeast (Level 3 Dryad) @ 2/5/2012 20:37

yes, use different palettes for character and background. You need some kind of importance scale, the more important something is the more contrast it should get. Not only in itself, but also contrast towards the background. You have a very saturated and bright background here, and the character too. I would give the hair of the character an additional shade for the hair (as highlight) and lower the brightness of the whole background.

Rayovatron (Level 6 SWAT) @ 2/5/2012 19:35

 Really cool, but the character blend too much with the background.

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