This is a fantastic piece. May I ask, what engine are you using?
But I want to know what's in the satchel and the chest!
i like how the IMPORTANT items pump up by using a different saturation :D
Thanks again, the color are bleak because I want to reserve bright colors to the special effects and characters,here even more so since I want a darker atmosphere in this part of the game, the satchel and chest are not using the same palette that the rest of the forest as I plan to use them in different parts, but the chest is recycled so it does need improvement.
very nice iso work. The colors are a bit bleak imho, I'd play around a little bit with saturation and contrast.
This look great, you have lot of natural talent! Do you by chance do any other art? Digitally or otherwise? I'd love to see a link to a DA account or something if you do.
I’m a rookie, if something looks better or worse it still happens by chance, but this was 100% custom.
The quality and style throughout this piece are very diverse. Which makes me wonder if this is 100% custom.
It's beautiful! I'd totally play a game that looked like that :3
This is great! Fantastic trees, and the rocks rock.
Greenery and rocks look excellent, I'm sure any fans of Final Fantasy Tactics would kill for such a tileset. Overall, it only needs a bit of balancing on colors/contrast. If all sprites like the satchel and chest have very different colors than the scenery, they don't need to have such contrast : they'll stand out by their own.
There are two problems in the stone roof, the dither pattern is doubled in one place horizontally, and in another place vertically (much less visible). A tile-cutting issue ?
I like these tiles a lotactually. The chest however feels like it could use some work.
The medium length grass is a bit too square; maybe try adding some additional mid-length grass tiles to break the grid. The tree on top of the grass middle left looks like it's ontop of the trees.
This is amazing.