Blondie Rotation

Blondie Rotation

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Pixel Art Details

user
Title: Blondie Rotation
Pixel Artist: T-Mind  (Level 7 Ichikyu :: 7201 points)
Posted: 2/15/2012 09:09
Palette: 9 colors
Statistics:  4 comments    2 faves    0 avatars

A sprite rotation for a crazy game I'm making with a friend.
It's zoomed 2x 'cause it's how it will look in the final game, show this in the 1:1 size doesn't look that cool.

Any critic is very welcome, I want to do my best for this game :D
Hope you like it!

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EDIT:
Sorry I've didn't tell before, but the rotation has the premise that the side view and the top view have a particular arm and leg position for a game purpose, it's not suposed to be a static girl rotation. Thanks!

Discussion

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user
philippejugnet (Level 6 Hitman) @ 2/21/2012 16:32

 animation is not that perfect, it looks like she is opening and closeing her legs. and her arms move a little


user
Innomin (Level 4 Mercenary) @ 2/19/2012 14:01

Good premise, and each frame does look good on its own, but there are some issues with the animation.

Little details like the feet and arms seem to change their position in 3d space as the frames progress. Front and back frames have the arms right at her sides, while other frames suggest they are pulled back behind her. The feet also change their perceived distance apart.

I would suggest doing the key details, like the hands and feet, first. Make sure the animation is fluid (i.e. they appear to move an equal amount each frame in 3d space), and then fill in the rest. You definitely used this approach with the hair, which rotates an equal amount each frame and looks great.

See my avatar's page for some WIPs of that piece, which has a similar rotating premise. I don't mean to nit-pick, as I really like your style and concept, so hopefully this is just taken as a friendly suggestion!


user
T-Mind (Level 7 Ichikyu) @ 2/16/2012 07:53

Thanks for the comment! Actually some of that it's cause I need the girl in a perfect side view and the top down several times mroe than the other frames for the game, and I've adjusted the rotation to that, I thought it wasn't that obvious but i'll check that now.

Thanks again! :D

 


user
Ellian (Level 8 Partner) @ 2/16/2012 03:12

Well, each rotation itself is really well done (nice perspective, respect of volume etc), but the rotation itself doesn't look smooth.

If the sprite is to be rotated as it is now, it looks laggy/jerky. I mean, it looks like some parts of it moved from one frame to another, especially near the side. 
Problem is mostly present on the leg, but there's a frame where the arms do that too.

 

Hope that helped!


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