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@baah: Thanks!
btw, for anyone that cares, I did the swirling eye animation just by rotating the static image 90 degrees each frame. If you rotate it in the other direction, the swirl moves outwards, too. Don't think I've seen that done before, so I thought I'd mention it.
Fair enough. I don't think it should be viewed at less than 3x, but I'll scale it back to 2x, since that seems to be the standard around here.
Does anyone look at pixel art at 1x? Because I feel like you'd miss a lot of the detail on modern monitor resolutions.
Don't know why it has to be viewed at 3x, original size looks fine.
Weirdo!
Nice!