See http://www.pixeljoint.com/pixelart/69262.htm for a description.
cute character, lot of attitude in the walk. +1 appreciation.
alright i'll go take a look around the place. Thanks
edit: Ok i added a bit of movement to the hair and the sword. Also removed the highlight fro mthe back leg and darkened it a bit. Hopefully it's more readable now.
Well knees to bend properly, the bod turns a lot, I lose track of the legs, the arms seem fine to me, and some movement in the hair would be cool and more realistic, if the swrod moved up and down that woudl also add more realistic feeling. Look up running animations by some of the people here to try to get a better grip on the legs
Could you elaborate?
Gravity dynamics doesn't work for me.
Knee movement as in bending at the knee?
Hmm, I barely see any knee movement, and like Orange said, it feels more like hopping with a bit of stiffness
I see that if i focus on the front leg, but i might wait until it's actually moving in a game before i change it. I did have to remove some frames as it made the run look too sluggish.
It might just be me, but it looks like she's hopping(very quickly I might add) on her front leg. You might want to add another middle frame or something to fix that.