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I think rather the problem with this one is that there's not enough distinguishing between foreground and background. In most landscape drawings, the background is desaturated and lightened or darkened slightly to correspond with the lighting to show distance, or in other words "painting the air". In addition, distant objects are less contrasted than forward objects.
I'm not sure I see any of that. The back wall of the cave uses the exact same colors of blue as the closest walls and the water, and the general contrast of the faraway wall doesn't seem any more or less than the contrast on the tree or water or stone. The result is that the eye isn't sure what to look at instinctively, and the focal point is lost in the mess.
edit: Actually, my eye is drawn slightly to the earth ledge beneath the tree and the lightsource in the top. Definitely not the tree, though.
quoting myself then...
that means : you should look at the tree since the rest is unfocused, so I mean thats what I wanted...
So I guess I failed to focus all your attention on the tree?
I don't like the perspective or cave, but I love the atmosphere, the leaves, the stone, and the water.
I would suggest you working on a smaller canvas for your next pixel art, like half the size of this one.
nice atmosphere and perspective! It feels like a piece your eyes can jump into and actually be there. I think cure has also done a similar piece, iirc
I really love the shading on the rocks and the lighting effect that the outside world has. Beautiful piece. The little dust specs above the tree are a great little detail.
Je suis tout à fait d'accord avec Graindolium. Je comprends que tu veuilles faire de grands formats, mais l'intérêt du pixel art réside dans la précision et à l'attention au détail au niveau du pixel, et cette oeuvre me montre au contraire quelque chose d'imprécis au niveau du pixel, peut-être même brouillon. Est-ce que tu fais du pixel art, ou de l'art à basse résolution? Réfléchis-y.
I completely agree with Graindolium. I can understand that you want to work on a greater scale, but the point of pixel art lies in precision and attention to detail at pixel size, whereas your work on the other hand is somewhat vague and perhaps even rough. Are you doing pixel art, or low resolution art? Think about it.
bonjour Graindolium! Merci pour votre commentaire. Je mettrai à jour une fois que vous avez le temps et l'inclinaison.
I like transcendental aspect of details, the tree is
, si vous faisiez des choses + petite pour pouvoir mieux vous concentrer sur le détail , ainsi arrivant à méditer sur des choses + grande toute en y passant + de temps ! great evolution !
continuous continuous
I would actually contradict that - I find the foreground/background separation fairly fine, and the focus fine.
I find the overall scene too geometrically simplified. It appears to be just a rectangular pool, with no scenery around it. No interesting rocks, no... anything. Just a single ledge + tree hanging there over the water. The idea of the subject matter is great, but the complexity of it as-executed just doesn't seem developed enough. A thought-experiment to "prove" this is the problem is to imagine this in any number of other styles. It's just so brutally simple, that it's not very interesting no matter who could try drawing it. Not the content, but the arrangement of it.