@ jellybeanfish: No need to apologize for your 'wall of text,' I actually found it very helpful and refreshing. It makes me happy to know that someone actually took the time to comment and point out stuff about my art. Thank you! I wish I could say it was a WIP, unfortunately, I'm still very new to all this and I have much to learn. (As you can tell from my attempt at "dithering"..) I have taken all your comments into consideration and will try to incorporate some of those concepts into my next piece. I actually really liked your comment about the 'movement' of the hands. I'll try to edit this in the future to have a more 'dynamic' piece! Cheers!
@ Benjiro: No comprendo senor
@ imCharles: I know what you mean, my lines aren't the best :P Will work on that in the future! Thanks!
Finally, the first thing I noticed was the shading on the face - I am assuming that the character in question is a round sphere, kind of like a moon, right? Well, there's plenty of ways to shade spheres, but the way you've chosen to shade it (mostly a medium color over the entire thing with a little lighting at the rim and a little darkness at the other rim) makes it look a little flat (like a disc). I whipped up this example to try and illustrate it:
bastante bueno. yo agregaria unas sombras en la palma izquierda
gran trabajo
Great monster design, but the pixel work can use a lot of refining! I bet Jelly already said most, but maybe go a size smaller next time so focussing on pixel per pixel drawing is not as energy taking, and you will learn how much better something can look when it is clean!