Ahi'Asu, the Fire Island

Ahi'Asu, the Fire Island

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Pixel Art Details

Ahi'Asu, the Fire Island



user
Title: Ahi'Asu, the Fire Island
Pixel Artist: kevrhodes  (Level 1 Intern :: 97 points)
Posted: 5/2/2012 16:13
Palette: 21 colors
Statistics:  5 comments    2 faves    0 avatars

Ahi'Asu is a concept island I made for a PC game I was working on called Mountain King. Ahi is the Maori word for fire, and Asu is the Samoan word for smoke. It's much hotter and brighter than most of the game's initial locales.

This is not procedural generated terrain, but it looks pretty similar to the stuff generated in-game.

Discussion

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kevrhodes (Level 1 Intern) @ 5/17/2012 17:11

I agree that the tiling on those is too obvious. 

There's no connection between the tiles because this is the first iteration of a terrain generator, and making transitionary cubes would require a lot more coding.  That's also why it's so random -- the layout was generated by a computer program rather than laid out by hand.  With a little more time, both the programming and the pixel work would've become better... but it's a dead project now unfortunately.  C'est la vie!


user
kevrhodes (Level 1 Intern) @ 5/17/2012 17:02

Haha, indeed, it's very much in the style of Minecraft.  But even when I tried to un-Minecraft it, it was very difficult to make an isometric cube landscape look like anything but Minecraft.  Any ideas?


user
SturmgewehrKreuz (Level 4 Lieutenant) @ 5/9/2012 10:49

minecraft style eh?:)


user
Terrify (Level 3 Chief) @ 5/5/2012 11:06

I think you should work on the lava and water tiles, the tiling is very obvious..

I agree with Stava on this, it's very obvious and all tiles seem random :P


user
Stava (Level 8 MS-DOS) @ 5/4/2012 14:36

I think you should work on the lava and water tiles, the tiling is very obvious..

Why is there no connection tiles ? between the different terrains

Other than that looks alright :P

 


Related & Tags


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