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Think outside the box, then think outside of that... :P
Great composition, pallet, and everything else as per usual!
Hot as it gets Theovision! 6/6 from me I love her soft yet glossy skin! I also love her little toes.
Well, I was in 7th in the Top monthly, and you in 8th. He spent a few hours and you have very little to 6? Well, I do not know what happened. = /
Those clouds.... *drool* Seriously, they're unreal. And by that I mean super-realistic for so few colors.
Love it!
Wonderful dithering, awesome palette and composition.
Thanks Thomas for your elaborate feedback, it is really appreciated.
I know I made it myself a bit difficult choosing the realistic style and I also feel it's worth revisiting this piece (and the more I think of it myself, I probabbly will). So I will definitly keep your comments in the back of my head when I will do so!
Then the sea backdrop: I can imagine some colors with less contrast will smoothen things out, but think fog will be too much. Perhaps less clouds in the lower part of the sky might work as well
We'll see...
I wanted to comment earlier on this, but I had no time.
FIrst of all it's definitely a great piece, really clever how you flagged the figure and how the composition of the background works with the white cardboard.
The soft sand, water and the clouds stands in a good contrast to the clear shape of the figure, the impression is quite nice.
I don't really like the clear seperation between the sea and the clouds, this line destroys the softlyness of the whole pice and if you are thinking the line through the figure it leads to nothing, quite confusing. I f you ave that much clouds in the background let them work for you and blur the horizont line with fog.
The background as it is now is great, without the figure it'd be a real masterpiece.
The main problem I see is that the anatomy is completely off. It's a pity that you use a realistic technique like this and having some flaws (which hurts at least my eyes) in it.
The proportions of the body and the legs are quite fine, the face is also good. Although the cranaial mass is far to small, this leads to a small head. The shoulder belt is for the position of the arms quite rigid, at the moment there is no affect to the collarbones which is pretty bad. The anatomy of her left shoulder is completely off, the thing which looks like the deltoid is completely at the wrong side and however, the armpit area is completely false too. Each boob is bigger than her head, which is also a bit unbelievable. I don't have problems with big breasts, but for this realistic style the half o f he size would be big enough. The hip area should also bend a bit more, and however it should affect the stomach muscles. The lower legs are in comparison to long in comparison with the upper legs. THe upper arms are also a touch to long and the lower arms as well too ... and women also have a biceps, and a trizeps. They aren't as dominant as man's but they strongly affect the shilouette - your arm seems to be to cylindrical for my taste. There should also happen some foreshortening at the fingers of her right hand on the hip, the finger positions are awkward. Ah well and just to mention it, the knees are to spherical, the knee barb (upper end of the shinbone at the knee) should be visible at t he bend leg
just some superfluous thoughts from an anatomy nerd, don't get me wrong
the towel is nice
the whole impression is pretty nice too
definitely a top 10 piece this month
Mmm... I see your point DawnBringer. I'll keep it in mind for future pieces. Thanks for the advice.
Yeah, some proportion/anatomy issues on the upper body and some nasty banding in the shadow of the thigh, but the clouds are lovely and an all together impressive piece.
As great as your dithering is I'd like to point out that when possible I personally prefer to dither the 1/4 ordered like in this picture, as it seem smoother to me.
I have considered a surfboard to be honest, but that would have changed the pose too much. Furthermore I like the mix of abstract forms and straight beach lines in combination with the organic female and fabric curves
There's some pretty severe banding in the shadow to the left of her right leg, and I think you've ovrdithered a little bit, but overall your technique in this piece is very impressive.
Some shading on the bikini wouldn't go amiss, and the white board she's in front of doesn't make a lot of sense. Have you considered turning it into a surfboard?
HOLY PIXEL! this is one of the best works i have seen here!
dithering rocks.
Wow! That's some pixelwork. I like the restrictions so you had to dither a lot!
I especially enjoy the cloth she wears around her head with the brighter decorative patterns. It gives a set of textile quality and materiality against the fluffy clouds.
It`s funny how some people try to give pixelling lessons to someone who is much better than them...
By the way, amazing picture.
Well, Dither is useful for adding texture and for creating a buffer between two colors e.g. blurring the line between two clusters. You don't want texture on smooth things and as a buffer it's better only selectivly applied to the problematic clusters.
Thanks for the compliments. I am thinking about creating a tutorial, so who knows...
Incredible work on the skin, the clouds in the background, everything really. I really like how the bikini is just as white as the card board, it creates an interesting feeling of negative space.
The viewer's right arm feels strange to me and I can't place why. Perhaps the connection to the armpit feels strange, or the shading on the upper arm there almost feels a little too smooth? The arm feels slightly too long. I wish I could give more specific advice than that, but I'm no anatomy ace so I don't even know if my critiques are valid, here. It stuck out a little to me. Maybe it's just perspective?
Her head also feels a little small, compared to her shoulders... or perhaps her (viewer's) left shoulder is jutting out a little much? I don't know. I'm really just nitpicking, I love this piece and those clouds! I can't get over those clouds! I'd love if you made a cloud tutorial. But yeah, take anything I say with a grain of salt - I don't know very much about anatomy, haha.
Any idea how long it took in total?
Well st0ven, I must admit I struggled a bit with that and I know it is the price to pay if you want to approach a photorealistic depiction of a human. Hours and hours crept in adjusting the body and at a certain point I was a bit fed up with it.
I always start with the head (is this for me is the soul of a human, and this must be right. nothing more frustrating if you almost finished a piece and THAT is the part that is off...)
Personally I think the feet and legs are still a bit off: I don't know anymore how often I changed the feet and toes pixel by pixel and I feel the upper part of the legs are too long (and thus the lower part too short)...
Alas, I call it a day!
Well MrBeast, I think it just me - wanting everything as smooth as possible. I know I sometimes compromise a bit, or get carried away, but I guess it has become more or less my style.
Also I use a canvas size that is most of the time a bit bigger than the average piece or sprite here on PJ and as I zoom in quite a bit when finishing my stuff (I AA and dither in the final phase) I sometimes feel that when I start dithering I have to do it everywhere in the piece.
I guess I still have to get the balance right in using more colors or dither instead of using more colors and dither...
Why do you dither something as smooth as her skin? In this particular piece it doesn't add anything it all due to the high amount of colors.
yeah your pixel tech is obviously greatly developed :) there might even be a little too much dithering going on for my taste but it works well in most places. the anatomy looks just a very tiny bit strange to me, i think its a combination of her boobs being huge and her really wide shoulders compared to her very petite everything else. lovely background and colors, and perhaps my favorite execution of the whole piece is most definitely the head towel/cloth
perfect