Call it what ever you'd like to

Call it what ever you'd like to

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Pixel Art Details

Call it what ever you'd like to

Title: Call it what ever you'd like to
Pixel Artist: Night  (Level 6 SWAT :: 7150 points)
Posted: 6/29/2012 11:46
Palette: 18 colors
Statistics:  25 comments    37 faves    0 avatars

 So as the title says, call it w/e you would like to. :P

Weekly Challenge: RubbishWeekly Challenge: Rubbish
Top Pixel Art - June 2012 (#7)Top Pixel Art - June 2012 (#7)


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syedahumna56 (Level 2 CGA) @ 6/4/2022 07:30


Frost (Level 6 Serial Killer) @ 7/13/2012 16:10

I like the use of colors in the highlights and outlines. It makes the contours pop in a pretty crisp way.

Night (Level 6 SWAT) @ 7/12/2012 11:11

 I really have no idea how PJ's rating system works, for example the weekly top, but this is different, after all, people vote, they can either "show it out to the world" by favouriting, or just vote anonymously without anybody knowing. =)

orange08 (Level 6 Blue Crab) @ 7/12/2012 10:43

Why did this get 1st place when the ones in 2nd and 3rd place have more favorites? xD

Mak3c (Level 1 Rookie) @ 7/9/2012 04:46

Let's call ti Diventurer's home. If you know what I mean :D

JDaddario (Level 1 Seaman) @ 7/5/2012 18:48

 It looks like a scare crow. :D

Night (Level 6 SWAT) @ 7/4/2012 03:06

 Thank you everybody for the feedback, it gave me many things to think about before I start making a piece. :D

reis (Level 6 Serial Killer) @ 7/3/2012 14:17

looks amazing =]

Riva (Level 6 Commander) @ 7/3/2012 02:59

Fool inspired ?
I like the 'diversified' :) palete

Neela (Level 2 Flatfoot) @ 7/2/2012 11:00

Looks like someone tried to build a house and gave up in the process. A proper background would suit it well, but I like the look of it anyway. The palette is awesome :-) 

Jetrel (Level 1 Intern) @ 7/1/2012 22:13



beevance (Level 1 Rookie) @ 6/30/2012 18:00

I like it. I think the background does serve a purpose. Pile 'o junk in a big empty field. :)

Gecimen (Level 11 Sphinx) @ 6/30/2012 17:37

While the main focus has a few minor issues (such as the strange rightside outline), it's great and the color use shines. On the other hand the background is nonexistent and doesn't serve a purpose other than rendering the piece incomplete.

_Connor (Level 5 Assistant Manager) @ 6/29/2012 22:27

 I love the palette, and the background, but the light source doesn't seem to fit the time of day that the sky implies.

Benjiro (Level 8 Shodan) @ 6/29/2012 16:51

i dont like the background :/

but the puppet is excellent

i like the colours of the metal

yrizoud (Level 6 Aquamarine) @ 6/29/2012 16:41

The preview had me Fool-ed. After closer look at the full piece, I find the palette going a bit in too many directions, but I like what I see (What am I seeing? ).

jalonso (Level 11 Godfather) @ 6/29/2012 16:05

Its not the amount of colors used to AA that can make something over AAd. Its where and how many actual pixels are used that makes good AA. My personal guide is that if I can see the AA then I over did it. Remember, AA is used to soften and should go unnoticed.

Hapiel (Level 11 Bonsai) @ 6/29/2012 15:38

Haha, this is funny! I don't really know what I am seeing, yet still I have a feeling it will reach the weekly top!


Night (Level 6 SWAT) @ 6/29/2012 15:01

 About the over AAd areas and not AAd areas, well, I think it's only a problem with the monitor, on mine it seems fine, the grass as well. perhaps some places which are not very AAd, but not really visible. I don't understand how could it be over AAd though, I used 1~2 colours as AA. 

Heh, the funny thing is that I actually corved the canvas size a little to make less space for the grass at the button part of the picture, I thought it'll just make the bottom look like some useless space with an unappealing green. 
I see what you mean by the weight, I probably should enlarge it a little bit more to the left.

Though, I will probably take all of those details in mind in my next piece.
Thanks anyways. =)

jalonso (Level 11 Godfather) @ 6/29/2012 14:35

Almost, almost your best ever piece. It's really wonderful but I do have some minor AA issues. In certain areas, like the top edge of the structure and the hanging vine/threads its over AAd and then the grass area is not AAd at all.

My other nitpick is the canvas layout/proportion where the 'object' is left heavy and leans left but the 'white' space is on the right giving a non-aligned look. Plus its all bottom heavy. I think about 10-12 pixels worth of more grass area on lower adge will give this some breathing room and allow the pole in the tent be the 'weight'. On the sides of the canvas either more left or more right so that it reads balanced or pick a side and let the 'white' space flow in a manner that the balance of light (sky) and dark (inside the tent) are in harmony., yeah...that's my take but its worth mentioning again that "Almost, almost your best ever piece."

Erico (Level 4 Deputy) @ 6/29/2012 14:30

 nice colors on that scarecrow!

Night (Level 6 SWAT) @ 6/29/2012 14:14

 Thank you all. I appreciate your feedback. :D

wishuponapixel (Level 6 Hitman) @ 6/29/2012 13:53

Really nice. Love the colors.

Delicious (Level 10 Capo) @ 6/29/2012 12:40

 Looks like a little tent for the time traveler dude... Or perhaps the time travel contraptron! Whatever it is, it looks good. 

Sergiotron (Level 7 Sheriff) @ 6/29/2012 12:21

I knew this was going to be awesome when I saw it on the challenge thread. Very well done and awesome colors!

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