Isometric Villagers

Isometric Villagers

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Isometric Villagers



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Title: Isometric Villagers
Pixel Artist: Adarias  (Level 11 Bonsai :: 35377 points)
Posted: 12/9/2005 11:28
Frames: 8
Statistics:  5 comments    16 faves    0 avatars

A few isometric villagers for the game i began once.  They go with the houses.

Serf (no job) - Serf (guardsman) - Serf (farmer)

fixed the height oddity

Discussion

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user
Tailfeathers (Level 1 Rookie) @ 2/12/2011 22:46

They are so dizzy.


user
crusader333 (Level 3 Stalker) @ 10/14/2009 18:41

I love this little guys. They're just so readable for the size they are and I like your use of the red colour


user
The B.O.B. (Level 11 Master Assassin) @ 12/10/2005 10:47
hmm, I barely just noticed that when you brought it to my attention. But I don't think it's a bad thing though, or at least a mistake that doesn't look that tough to fix. Are you planning on doing more, or are these the only characters Pixel joint's eyes will ever get to see?

user
Adarias (Level 11 Bonsai) @ 12/9/2005 16:17
yes, its the product of my laziness, and i knew people would mention it :S

with over 100 frames per set, im just too lazy to redraw a radially symmetric object in every frame.  this might change though, if i ever get back to work on this project.  The other thing im sure people will point out is that the ones with jobs shrink 1 px when they turn away from the viewer, and im not sure where i lost that pixel but i did....

user
The B.O.B. (Level 11 Master Assassin) @ 12/9/2005 14:53
Everything looks good as far as I 'm concerned. HOWEVER(heh, I love bieng an A-hole.), I did spot one thing that could have been a production of your lazyness. I'm pretty sure you know what I'm talking about: the Hat on the farmer. It never even changes, except for when it shifts one pixel to the left or right. Now I understand that you were trying to go for some realism, and that the light source always stays in the same direction, but maybe you could move a few of the hat's pixels of lighter color around to give it more life. again just an opinion, but I'm not that great at animating, so don't take my word for it.

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