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Thanks all :)
sventoing: yeah, it's resulted from stylistic indecisiveness and now is some sort of an outline-come-aa blotch.
snowk: aw, thanks man :D i'll try and be more prolific again!
muziak: a transparent background wouldn't really work here due to the way i treated the outline and pixeljoint having different themes. it really only works on a background color that is lighter than the lightest outline color.
skelly: yeah, the jagginess must have gotten carried over from the style for the game i'm working on full-time at the moment, i suppose (the one ilkke mentioned, check it out: http://www.nitrome.com/press/icebreaker-ios/ [/shameless plug] ;)
ilkke: cheers mate. it's such a shame that the london thing never worked out, would have loved to work with you :) and the 'toing 's not coming back here either. but then again, australia isn't exactly half bad ;)
Welcome back, Mia! \o/
Lovely design on this one. Also, those Icebreaker WIPs look spiffing!
I'm really liking the forms and aa on the head/hair. My only crit is the hood area feels a bit rough/jaggy. You should rearrange furniture more often!
I think it is perfectly fine on this background. I would perhaps give it a faint ground to stand on.
looks awesome! I reckon a transparent background would bring it out more though :)
Dude' you're like, my favorite pixel artist. Please make more.
Awesome! The only crit I have is how his nose seems to have a weird shape as it goes into tha wig. The sides of it. It works at 1x, but at bigger zooms it looks odd. Anyway, new stuff from you is always lovely.
Not all of it :) I haven't been with Nitrome for very long, so most of the art you've seen in Nitrome games recently was done by Mat and Jon Annal, Markus Heinel, Jay D Smith and Stefan Åhlin.
Thanks man!