This is just a interface study. Thinking of making it a puzzle adventure pirate hunter game kinda like Castlevania, but... puzzle. I don't know <3 don't kill me.
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Like smk said, you can't see the weapons against the background, but the style's pretty good. The character's idle animation might be able to use a little work, though. At first I thought she had her sword in her hand.
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Like smk said, you can't see the weapons against the background, but the style's pretty good. The character's idle animation might be able to use a little work, though. At first I thought she had her sword in her hand.