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If you don't want to invest time in cleaning all frames, at least please submit the still frame alone (or with the banana rotation) and add a link to the animation in the description.
I published a topic in the forum , i guess theyre right. i needed to clean it up
http://www.pixeljoint.com/forum/forum_posts.asp?TID=15175
But you have painted the parts "in the true pixel way", haven't you? And you have 2 favourites so it's up the "standard" mentioned. That only leaves the tool...but that should be ok since DarkfalzZ piece got through.
Is there anyone you can contact regarding this?
i dont know.. this is the message i got
REASON: We're sorry to inform you that your submission does not meet our quality standards or the art needs revision for some miscellaneous reason.
How come this needs revising when DarkfalzX piece doesn't?
http://www.pixeljoint.com/pixelart/72850.htm#
He uses a similiar tools as well. If I'm not mistaken. I only mean that this should be alowed as well, not that both be revised...
oh , nice ! O:
i keep updating my program, i hope itll be great as yours soon
right, i could smooth it.. but theres a color limit.. S:
Well still, it isnt quite "pure" animation, theres a lot of pixel noise during the animation due to the simple rotating method.
its not rendered O:
i made it myself in paint
the main part is the mechine, the other stuffs are just additions to make the animation better
ill update the description
When you guys say rendered by a program, do you mean the animation isn't manual? or that it was a 3d model of some sorts that has been crunched down to pixel-art level?
don't take it to the personal but i agree with Christoballs, lets say the machine was rendered by a program( which really looks like ). Then the only customizations by you would be the pedestal with the banana, the ray and the characters <- and those are the weakest points of the piece. IDK...
This is coooool! My only suggestion is some light effects on the metal when he shoots.
Looks like a colour reduced render with an added beam effect and little squashed things, but I may be wrong.
That is ofcourse the proper way to do this. Good thinking! :)