[Pxile] Gods (Main Bosses)

[Pxile] Gods (Main Bosses)

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[Pxile] Gods (Main Bosses)

Title: [Pxile] Gods (Main Bosses)
Pixel Artist: Innomin  (Level 4 Mercenary :: 1503 points)
Posted: 10/2/2012 12:44
Palette: 105 colors
Statistics:  6 comments    1 faves    0 avatars

Decided to do a bit of art while I recover from pneumonia. This is a sanity check on the shading I plan to do on all my "outline art", which is the rough-cut for animation purposes.

These are the gods of Pxile, with Lune in the center for reference. They are elemental (among other things...), and will represent some of the hardest battles of the game. They are also the only other humanoids in the exiled world, which is an important point in the story.

Elements clockwise from the top are Light, Air, Water, Dark, Fire, and Earth. Color count is high, but it's a rainbow palette, and no char has more than 26 colors shaded.


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MikauKahn (Level 4 Team Leader) @ 10/4/2012 14:16

 No, I understood that the Earth god has his arms and legs in... the earth's arms and legs (strange wording), but it's poorly conveyed I think. The form of shading you have makes it seem as though his arms and legs are cut off. If they faded in more smoothly instead of being straight cut off, it'd look better.

Innomin (Level 4 Mercenary) @ 10/4/2012 08:41

Hmm... well, I'll be doing a lot more unshaded art for a while, so I guess you guys can enjoy it while it lasts. But yeah, the detail in the floors + bkgs is partially why they really need the art upgrade.

Btw, the Earth god's body positioning is strange. His arms and legs are sunken into the earth and control it, but his body goes out so he can breathe (and it can be a weak point). He kind of looks like a dwarf right now, but that will be conveyed better once he's animated. This is really the "weak point visible" frame.

MikauKahn (Level 4 Team Leader) @ 10/3/2012 11:45

 Sorry Innomin, but I agree with Philippejugnet.

The unshaded versions have this delicious Zelda II-esk feel to them.

BUT! If you're displaying the game at 4x scale, I think that (once animated) the shaded ones will look great. It might sound strange, but I'd need to see the floor and wall tiles before I can judge.

Finally, the Earth god's body (his actuall body, not his mud body) looks strange to me, how he's leaning foreward and all.

Innomin (Level 4 Mercenary) @ 10/3/2012 08:34

@Gecimen: Thanks. But umm... the clothing is fairly saturated as is. Pxile has a bit of a desaturated aesthetic, so I can't super-saturate like retro games and some of my old stuff. A couple colors are a little too close to skin right now, though, if that's what you're talking about.

@philippejugnet: Hopefully you're the only one. XI The game is rendered at 4x zoom, so "clean" can become "plain" at that scale. I'm a little shocked you feel that way, though, considering your "=/" comment on Lune's page.

philippejugnet (Level 6 Hitman) @ 10/3/2012 06:41

 I prefer the version without the detailes, the simple ones, looks more clean

Gecimen (Level 11 Sphinx) @ 10/3/2012 00:17

Very nostalgic sprites. I would add some saturation to clothing.

Related & Tags

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