RPG Game: Interface Mockup - Update 1

RPG Game: Interface Mockup - Update 1

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RPG Game: Interface Mockup - Update 1



user
Title: RPG Game: Interface Mockup - Update 1
Pixel Artist: matriax  (Level 5 Sniper :: 22021 points)
Posted: 10/24/2012 08:28
Palette: 16 colors
Statistics:  11 comments    15 faves    0 avatars

A new game mockup of the EQUIP interface for the RPG Game using de Dawnbringer palette for a possible flash game project.

The previous resolution was 350x275 and now i up it to 400x280. Also the game will have a button to be displayed at fullscreen.

Now you can see i draw my own helmet and a sword. But well i suppose i will add the DB helmet in some darkness dungeon as "The first helmet ever create" with some special atributes ;) .

About the interface i added some borders and the light on selected objects. Also the button of USE and EAT. For potions, magic things : Use,  and for the food: Eat.

Also I changed the grey color of the interface by a Violet/Brown/Yellow because i think this will adapt better for items and for the Steampunk theme.

Any idea for the background?

Discussion

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user
DevinGG (Level 2 Dealer) @ 10/31/2012 03:53

 I'm impressed.


user
monotov (Level 6 Serial Killer) @ 10/26/2012 06:11

nice mockup

 


user
sasuke91 (Level 2 Kukyu) @ 10/24/2012 21:52

love the color and clean yet detailed look


user
matriax (Level 5 Sniper) @ 10/24/2012 14:02

Yes, you are right in all :) .

Actually i'm focusing on the interface design and after all the details to create a better design buttons,etc... like yours but thanks for all the tips! i hope all will be solved in the next update :) .

 

Edit: The selected objects (With bright background) will be without shadow.  Also for selected objects i think will be better something more easy like a yellow outline or similar, mmm...


user
DragonDePlatino (Level 5 Detective) @ 10/24/2012 13:43

 The design just screams DawnBringer, and you made very good, classic use of the palette. The GUI is also nice, but as DB said, a little on the simple side. I second DB's idea of some pimpin' buttons.


user
DawnBringer (Level 10 Maniac) @ 10/24/2012 13:27

It doesn't look very good with such a thick & dark dropshadow on a such a bright background as the sword has. The dropshadows are also inconsistent with the direction of light in the rest of the interface. Those buttons are begging for some pimping...[quick tweaking]...

 


user
Mrmo Tarius (Level 10 Master Sniper) @ 10/24/2012 12:37

 I like the interface very much, but I actually kinda miss the reduced-quality wood texture from the first one :D


user
AhmedElyamani (Level 1 Rookie) @ 10/24/2012 12:15

your graphics are really cool !

i loved your pallete , the one you used for the helmet , it's very creative ..

for he background it could be either a seamless texture of simple two or three colors or a more advanced thing that is drawing some armor shop or store or whatever you call it , with low contrast colors to appear somewhat vague.


user
matriax (Level 5 Sniper) @ 10/24/2012 11:47

i tested some wood ones and not seems to fit very well.

I'm thinking to add a metal with a victorian details for decoration but this will be a lot of work and i want to try first some more easy that fit ok.


user
RileyFiery (Level 9 Federal Agent) @ 10/24/2012 11:29

Do your own version of the wood from the first one.


user
Aastikya (Level 2 Hired Gun) @ 10/24/2012 09:02

 This is beautiful! I wish I had the ability to create something as beautiful as this.


Related & Tags


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