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I wouldn't mind seeing you work on this some more, as this is a rather promising animation and you seem to understand how subpixeling works.
When it comes to heavy breathing, the upper torso moves about as much upwards as it does outwards. The subpixeling on the torso also looks a little too static next to the more dynamic shoulder/arm movements.
I think these pieces represent some helpful examples:
www.pixeljoint.com/pixelart/35443.htm
The links you posted were very helpful. Also, once you pointed out the torso it did seem to stick out a bit. For future animations I'll keep it in mind, that's really helpful. Thanks!