"6 Days" Mockup

"6 Days" Mockup

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Pixel Art Details

"6 Days" Mockup

Title: "6 Days" Mockup
Pixel Artist: Geti  (Level 3 Sergeant :: 1355 points)
Posted: 11/18/2012 01:12
Palette: 12 colors
Statistics:  14 comments    33 faves    0 avatars

400x300 res with vaguely GBC sprite/tile restrictions. Not super happy with the cliffs since they kinda buck the trend with the style.

Heavily GBC zelda inspired, bits of kirby and newer gen games here and there.

Trees aren't "final" but are indicative and as far as I'm going to take this mockup.

TBH It's been awesome being restricted to 3 colours per sprite since that's only enough for lighting info, has made me pay much more attention to form and function.


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JustinGameDesign (Level 8 Marshal) @ 4/8/2014 09:36

Pretty good for a Zelda-inspired mockup.

RabidGolfCart (Level 3 Corporate Drone) @ 3/3/2014 00:27

I love this style.

LumpyTouch (Level 4 Deputy) @ 11/20/2012 21:33

Haha I was going to say I liked the dog as well.

Geti (Level 3 Sergeant) @ 11/20/2012 20:16

Yeah, I agree; and areas where the perspective gets janky or the lighting style changes too much. I'll see what I can do when I revisit it, glad you like the houses since them and the hero sprite are my favourite bits of this (I'm pretty happy with the dog too).

Geti (Level 3 Sergeant) @ 11/20/2012 20:14

Re: OGM PLAGIARISM - seriously? I noted areas of similarity in the description, but none of it is copied (but the long grass tile is very similar to the oracle tiles afair). Whatever though, criticism is criticism.

LumpyTouch (Level 4 Deputy) @ 11/20/2012 18:06

I really like the houses. There is a bit of flatness going on.

Geonjaha (Level 4 Peony) @ 11/20/2012 11:15

Nice style, but some of it is just too obviously similar to the GBC Zelda's (mostly the grass, rocks, trees and dog).

schminitz (Level 1 Rookie) @ 11/19/2012 09:47

I like it but it's sooo much like zelda, look like plagiat

Geti (Level 3 Sergeant) @ 11/18/2012 21:45

Thank you!

Geti (Level 3 Sergeant) @ 11/18/2012 21:44

Trees at the bottom left more or less are unfinished ;) not sure what you mean with the high grass tile though, do you mean the bushes or something? Not totally sure of the colours there.

Geti (Level 3 Sergeant) @ 11/18/2012 21:31

Note: GBC restrictions of one tilemap, and 4 colours per tile :) if I implemented it I'd go ahead and abuse transparency because we have modern machines, but that was the challenge of this piece.

Boxcar (Level 4 Deputy) @ 11/18/2012 15:44

 I like the style, but some parts like the high grass and the trees at the bottom left look unfinished.

Rayovatron (Level 6 SWAT) @ 11/18/2012 10:56

 really cool 

crozier (Level 6 Hitman) @ 11/18/2012 10:54

Its very pretty, but it feels like everything is on 1 layer. A few places look out of place due to the lack of transparency. 

Nice job nonetheless!

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