RPG Combat Mockup

RPG Combat Mockup

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RPG Combat Mockup



user
Title: RPG Combat Mockup
Pixel Artist: matriax  (Level 5 Sniper :: 22021 points)
Posted: 11/28/2012 03:27
Palette: 16 colors
Statistics:  6 comments    14 faves    0 avatars

I leave a moment the dungeons to create the combat screens

32x32 Faces are made by DawnBringer by comission for the SHOP interfaces and used in the combat screens to see how will looks with the completed interface.

Well this is the idea: Turn-strategic gameplay
 
Block: You get minus damage or 0 (No cost turn)
Attack: You launch and attack and have % of hit (depending of stats) and give X Damage (Cost 1 turn minimun)
Stunt: You have % (depending of stats) to stunt an enemy for X turns and some damage (Cost 1 turn minimun)
Evade: You quit from the combat with X damage received.
 
At right of each char you can see how many turns left and you decide how to use. A magic can spend 1,2,3... turns depending of the damage. Also use some item like food will cost at least 1 turn.
 
The actual idea is that you can have 3 items/magic/potions... to use in the combat selected(3 by char) in all of your inventory. Maybe i add that you can use any item in your inventory but i think this is more strategic what select from depend of the enemy before the combat.
 
Also you can see a time to think the best option also provisional, the other is erase and get all the time to think.
 
Still improving the screen and the combat system. Any idea, crits are welcomed.
 
More coming!

Discussion

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user
schminitz (Level 1 Rookie) @ 11/29/2012 11:39

I like very much the spells on the right


user
matriax (Level 5 Sniper) @ 11/28/2012 23:36

x-death Actually the faces for the shop are finished while the rest is provisional and a mockup that how will be distributed and elements of the combat, we need to work to improve more ;)

Boxcar Ups! error :S

Faceless Yes, the idea is get an old style like Final Fantasy games,etc... BTW, is the first mockup :)

 


user
x-death (Level 6 Serial Killer) @ 11/28/2012 18:47

the green speell looks good, items feel very out of plac. faces look awesome. overall its not bad but i cant help but feel the style of the faces is to different that of everything else.


user
Boxcar (Level 4 Deputy) @ 11/28/2012 18:09

 Is "mysterious" spelled wrong on purpose?


user
Faceless (Level 3 Hatchet Man) @ 11/28/2012 16:52

Your battle design is fine but I don't think it would be very interesting visually while playing. Look to old Final Fantasy games, Fire Emblem or even Pokemon for ideas on how to jazz up your turn based system in terms of visually conveying the result of your selections.


user
RileyFiery (Level 9 Federal Agent) @ 11/28/2012 11:07

I'm liking the idea, but I really don't like the stretching that's occuring.


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