RPG Game : The Town Update 1

RPG Game : The Town Update 1

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RPG Game : The Town Update 1



user
Title: RPG Game : The Town Update 1
Pixel Artist: matriax  (Level 5 Sniper :: 22021 points)
Posted: 12/24/2012 10:32
Palette: 16 colors
Statistics:  20 comments    25 faves    0 avatars

All is provisional but this is the idea i have in mind actually.

Any tip for the path? I can't get nothing that i like :(

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Used the "First Seed Material" free resources of chars  to create this one and some new tiles and one of the trees

Db16 palette used

Discussion

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user
Dyl (Level 2 Flatfoot) @ 2/18/2013 03:54

Any updates on this? :(


user
matriax (Level 5 Sniper) @ 12/30/2012 01:12

Well, really i work with steps making better one or other zones if you see other mockups like the Dungeon set,etc... I add some zones with a fast pixeling to see how will loks in general and little and little i improve each part to the final piece. Also as you see like in the chars not have a defined style and i'm trying things or doing different versions to see what will be the best.

Obviously the path, the water,etc... needs more work to fit with the rest.

About the references.... Oh fuck! is perfect pixeling with great colors and all fits perfectly O_O .... ok i go to the corner to cry a little XD

Also well i'm only using 16 colors for all the game and i need to find the best to do some objects, grass,etc... I tried the grass of seyken with a palette swap and the grass is oversaturated by the colors.

 


user
iLKke (Level 9 Nidan) @ 12/29/2012 17:54

C is best, imo. D has better dress design but blotty shadows spoil it a bit I think.

Your pixelling is rather good, but style-wise, the piece is quite inconsistent: realistic trees, plastic footpath and geometric river banks. Seems like you're trying to put a lot of different inspirations into a single piece.

For the footpath, perhaps go with something more irregular. Look at Henk Nieborg's work on GBA Harry Potter game or take a look at Vierbit's work on Seyken (http://www.indiegogo.com/seyken).

Hope this helps

 


user
eclep (Level 5 Detective) @ 12/28/2012 08:38

I also prefer the A version

Maybe you could try to do C or D with A's face ?

Very good work anyway, I can't wait to see the next one :)


user
SturmgewehrKreuz (Level 4 Lieutenant) @ 12/26/2012 09:31

 it figures...


user
matriax (Level 5 Sniper) @ 12/26/2012 01:18

Because the textured grass not looks good actually with the palette colors, seems all oversaturated :S , or at least i no get nothing that works.


user
snachip (Level 1 Rookie) @ 12/25/2012 16:58

 Looks awesome! Dont listen to these pixel snobs. Keep up the great work.


user
SturmgewehrKreuz (Level 4 Lieutenant) @ 12/25/2012 06:35

 cobblestone path would be a great option.nice work!

i wonder why the grass hasn't been textured.is it deliberate?

 


user
HeartOfGold (Level 1 Rookie) @ 12/25/2012 05:30

 I'd say that you should add more details to the grass . The trees are lovely but their quality doesn't match with the grass .

 

//Sorry for my bad english but I hope that you understand what I mean .


user
matriax (Level 5 Sniper) @ 12/25/2012 02:20

Ha Ha! yes, the dialog are from Money Island. My idea i add some humor like this in the game :P

After read the comments i will finally use the A version, for one part the comments and for other with minor edits in the templates i can get the char moving.

About the path i will try to do some rocks like the ones near the door but more bigger.


user
Ashkin (Level 8 Rear Admiral) @ 12/25/2012 00:36

For the path, I say you should do triangles along the edges to match the edge next to the water. As for the character, I say go with A- the purpose of a portrait is to provide more realism/detail, you don't need to strive for that level of detail in the sprite.


user
snowk (Level 7 Mass Murderer) @ 12/24/2012 23:22

 C or D IMO. everything is looking pretty ncie! 

It must be hard to find a medium between reasonable detainled and not too busy....


user
Voltali obscur (Level 9 Boss) @ 12/24/2012 19:17

I thought exactly the same when seeing it!

The 1st character isn't the most ressemblant to the portrait but I like its style better for it is very cute <3 


user
philippejugnet (Level 6 Hitman) @ 12/24/2012 19:07

the first one is definitely the most lovely verion :).


user
MikauKahn (Level 4 Team Leader) @ 12/24/2012 18:23

 The blonde. That person looks like Marche Radiuju from FFTA.

Like, to a scary amount.


user
KingOfTheTrolls (Level 9 Boss) @ 12/24/2012 17:29

 Are those lines from the Secret of Monkey island? XD I love the new character (D), C looks very good as well. The tree's also look great . Amazing work so far 


user
Carnivac (Level 8 Behemoth) @ 12/24/2012 13:08

C or D and the water area looks a totally different style to the rest of it.


user
Losm (Level 7 Mass Murderer) @ 12/24/2012 11:44

"I once owned a dog that was more smarter than you"

I hope that was done on purpose.  The "more" shouldn't be there.

...

Uhh, yeah. Anyway. I like A and B. A works well with the current overworld, but I think B might go better with the dungeons. Either way, really cool stuff.


user
Benjiro (Level 8 Shodan) @ 12/24/2012 11:40

A or B is better


user
r1k (Level 1 Rookie) @ 12/24/2012 10:57

for the path what about doing it as a cobbled road like this:

www.foxysislandwalks.com/Lesvos/Lesvos-WkJ-cobbled_path2.jpg

I tried making an edit of it:

imageshack.us/a/img341/9698/pathedit.png

little hard to tell how well it would work though since its so sketchy.

everything else looks good except the cliff seperating the water is too geometric.

I think either character design would work but just depends on what kind of style you prefer.


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