Street scene

Street scene

You need to be logged in to rate pixel art.

 

Pixel Art Details

Street scene



user
Title: Street scene
Pixel Artist: paler123  (Level 1 Rookie :: 347 points)
Posted: 1/20/2013 14:23
Palette: 128 colors
Statistics:  36 comments    76 faves    0 avatars

Took about 8 days to pixel.  it was origionally 256 colours but was reduced to 128 so it looks a little rough in places.

The scene was based on a pencil sketch that a guy i worked with did by the name of Aidan Walsh.

Inspired by Disneys Pinocchio which i loved at the time.

Discussion

If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.


user
vampireslug (Level 5 Detective) @ 3/1/2018 02:20

Nice work... loving the AA.


user
jok (Level 11 Master Assassin) @ 1/19/2017 05:13

looks like digital painting reduced to 8bit

nice gfx

there is no 2. plane - like houses were painted on cartoon or something


user
elend (Level 3 Corporate Drone) @ 2/3/2013 00:27

Now this looks a lot like all those Sierra games back then. Back then I didn't like that style too much, because it was "just scanned in", but these days I started to appreciate it. And out of all those drawn and scanned in adventure background style pics, yours looks really, really polished with probably a lot of hand work put into it.


user
TheKaizenPixel (Level 2 Flatfoot) @ 1/29/2013 02:03

 Reminds me Discworld PC game :)


user
Lime_ (Level 1 Rookie) @ 1/29/2013 01:32

 this guy works for popcap games he made bejewelled


user
Lime_ (Level 1 Rookie) @ 1/28/2013 03:17

 holy shit


user
Ababwa (Level 3 Sergeant) @ 1/27/2013 08:00

 I like the feel, cartoony yet dark. 


user
paler123 (Level 1 Rookie) @ 1/26/2013 13:47

Hi Jamon,

this picture was done in 256 colurs in dpaint, not true colur, if it was true colur there would be loads more subtle shades. when image was finished some colours were removed one by one from the palette to make room for characters and effects, i then reworked some of the image with the smaller palette where the shading was severe.

there is a lot of diffusion\noise in the sky espcially cos i worked from a smaller colour band and I used the dpaint airbrush tool.  some of the colour bands are still in the palette as you can see when you look at it.  just the way i worked back then.

I used dpaints translucency tool extensively to pixel the image.  If that's against the rules mods are welcome to remove the picture.


user
jamon (Level 10 Operative) @ 1/26/2013 13:34

Nice... but...
This image is converted from true color (color reduced).
Ok.. half of palete is in ranges...but half is not.
Leaving all that on side... whole image is fillen with diffiuson or noise reduction filter. 
There are some retouched parts in indexed mode.

On PJ are similar pictures form high rated artist like this one 100% color reduced:
link


user
Pirata (Level 2 Quiet One) @ 1/25/2013 14:17

loved these colors


user
SturmgewehrKreuz (Level 4 Lieutenant) @ 1/25/2013 00:41

reminds me of those 2D rpg glory days..


user
paler123 (Level 1 Rookie) @ 1/23/2013 10:48

hi flyguy,

i dont have the origional unfortunately.  i lost a lot of pixelling work when gremlin closed its doors and we were sorta not let get our work, i shuda had everything copied before then, my fault.  Also my laptop died recently and lost some stuff as well.

always, always back up yer work somewhere :)

also, thanks for the comments PJ folk


user
JerryPie (Level 11 Big Foot) @ 1/23/2013 09:47

Do you have the original 256 color version? I'd love to see that one.


user
Gecimen (Level 11 Sphinx) @ 1/23/2013 06:34

Riva is another PJ member.


user
AtskaHeart (Level 8 Regional Boss) @ 1/23/2013 06:21

Gorgeous work! Looking forward to seeing more pieces from you.


user
paler123 (Level 1 Rookie) @ 1/23/2013 03:33

hey Elk,

whats riva-esque?  not familiar with this.


user
Elk (Level 5 Assistant Manager) @ 1/22/2013 22:40

 Looks very riva-esque


user
Sylon (Level 3 Stalker) @ 1/22/2013 11:18

This is super smashtastic.  My kind of scene!


user
Theoden (Level 9 Federal Agent) @ 1/22/2013 08:00

Looks like a scene from Discworld.


user
Pixelart_kid (Level 6 SWAT) @ 1/21/2013 17:08

Beatiful!!


user
paler123 (Level 1 Rookie) @ 1/21/2013 13:34

Hi IIII,

All tools have their uses depending on what you wanna create.  For Litil Divil the backgrounds were created in 16 colours and some backgrounds were heavily crosshatched.  For those they were just raw pixelling, no need to use any extra tools.

Then at the end of the product Philips came to the offices and said they liked the game and wanted to use it to launch their CDi machine.  They didnt like the crosshatched limited palette of the backgrounds and asked us to "clean them up" .  So for the CDi and CD versions of the game i reworked the backgrounds or completely repixeled them.


user
|||| (Level 8 Venus fly trap) @ 1/21/2013 12:49

Well I hope this gets in. This should be an exception since it was done on older hardware and it has great pixel art quality in its crispness. I just used the smudge tool on a piece I was playing with; so egregious how it blurs!.. and it's not like you used any of those crappy tools.

Please let this pass mods


user
Nevercreature (Level 9 Whale Shark) @ 1/21/2013 11:57

I think this piece is on the edge...


user
paler123 (Level 1 Rookie) @ 1/21/2013 06:25

thanks for the comment Squirrelsquid,

"it's the result that counts the most, and it definitly shows in the work here that there was indeed careful planing of pixelclusters involved"

yes, my goal was on the end result, pixelling something that stood out from the norm of traditional pixelled art and that would need to use a lot of colours but i did still have to be careful with planning palette wise, theres a lot of work thrying to get the palette right cos theres so many elements involved. 

Not like my dragon image which was fairly straightforward,  4 colour palettes for the 4 main elements in the picture.  that art was drof divil 1 and i wanted to move on from that with a new style and test myself.

if this was indeed a photoshop image there would be no colour banding in the palette.  you can check the palettes on both images.  I've nothing to gain by putting photoshop art up on a pixel site.  I'm merely looking to share some old pixel stuff i did (some of which never saw the light of day outside the sudio) with the pixel artists on here.


user
paler123 (Level 1 Rookie) @ 1/21/2013 06:16

Hi IIII.

It was all pixelled from scratch in about 1994 for gremlin ireland. we only used D paint 2.

I had just completed working on Litil Divil 1 and was inbetween projects.  So this is what i worked on, it was 8 or so days of intense pixelling.

i was totally taken by the art of disneys pinoccio, esp background artwork of gustav tennegren and i wanted to see if i could pixel an image that was more reminicent of traditional acrylic background painting than the usual digital painting.

I was quite happy with the work so this set the style for the artwork of Divil 2, lots of colours\colour transitions, very smooth aliasing, trying to get a painty feel to everything.


user
Squirrelsquid (Level 4 Rubbish) @ 1/21/2013 05:42

 I agree with Christoballs here. It was and still is the feasable route in game development to tackle assets like this one, like it was done here. Also, eventhough color reduction was technicaly used, I can probably find quite a bunch of pixels on pixeljoint that were done the same way, and passed into the gallery without much hastle. Furthermore, afaik, index painting even if frowned uppon here, has been a substancial influence in pixelart, and it does indeed require just as much palette control as if you were to use techniques that are not "indexpaintery". IMHO it's the result that counts the most, and it definitly shows in the work here that there was indeed careful planing of pixelclusters involved. And I'd also say that it would be far faster to create a scene like this via normal digital painting methods but then again, the sharpness one loves from pixelart would be missing, wich is definitly there in this case.


user
dumbo (Level 4 Mercenary) @ 1/20/2013 23:35

Why push it on the pixel level here?! It's good art as far as I'm able to tell.


user
|||| (Level 8 Venus fly trap) @ 1/20/2013 21:58

Tough to say on this; I voted yes since it was done on a pixel level though I have my doubts. this seems to be digital art moreso than pixel art; even if it is astounding.


user
paler123 (Level 1 Rookie) @ 1/20/2013 16:14

heh, i was getting a bit discouraged alright :)

After finding gimp doesnt display .lbm files and dpaint doesnt work on 64bit pcs i managed to get Xnview which is cool for displaying lbm's and looking at palettes.

so...after looking at both images i submitted.

Dragons lair uses 147 colours.  some of the palette ranges are still intact and some of the colours have been moved around the palette.  In some places I would have had to delete colours to optimize the palette.   i would have done this one colour at a time.  needed to make room for the characters and effects and menus

Street scene has 128 colours and again similar to "dragons lair" some of the palettes are intact and some colours have been removed or moved.

hopefully they will pass submission as I'd like to share some more pixel art that never saw the light of day(failed projects)

phil.


user
Gecimen (Level 11 Sphinx) @ 1/20/2013 16:00

More complicated pieces like this takes longer than usual to get into the gallery, please don't be discouraged :)


user
paler123 (Level 1 Rookie) @ 1/20/2013 15:15

Hi Gecimen,

I'll download Gimp or something and have a look at the palettes in the image.  For ingame use i had to remove some colours from the palettes to make room for the characters and effects.

thanks for the info.


user
snowk (Level 7 Mass Murderer) @ 1/20/2013 15:14

 I agree, it would be a shame not to have this in the gallery. 


user
Christoballs (Level 6 Saber-toothed Tiger) @ 1/20/2013 15:09

I'm not a mod, but my opinion on this is that since it's an old piece, and done in a context different to now (approach to the palettes, to the programs used, etc), it should be accepted for posterity's sake, like the Einstein piece a few months ago.


user
Gecimen (Level 11 Sphinx) @ 1/20/2013 15:08

Hey Paler; the mods (I just became a mod today I don't count) will see if there are any non-pixelart elements.

Automatic color reduction is one of the NPA elements, since it changes pixels out of your own control.

Your text implies you used some sort of auto color reduction. If you haven't, it's safe to say so (such as "I replaced colors manually, with a tool such as paint bucket"). If you have indeed used such tools, it would certainly be better to post the original version.

 

EDIT: Important note; if you have WIP (work in progress) stages for this piece, it would be helpful for people who want to learn about your technique, and also the mods to decide.


user
paler123 (Level 1 Rookie) @ 1/20/2013 14:47

Hi failureboy,

I'm new to the site.  Have i broke the rules with the image?

It was all pixelled in Deluxe Paint 2 on a PC in about 1994. No photoshopping\scanning. didnt have such fancy things at the time :)


user
failureboy (Level 7 Assassin) @ 1/20/2013 14:37

Am interested to hear what the mods say about this.  It's really cool but I doubt it'll get in. 


Related & Tags


Street scene avatars, Street scene icons, Street scene pixel art, Street scene forum avatars, Street scene AOL Buddy Icons

Sponsored Products

Donate

Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?