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looks like digital painting reduced to 8bit
nice gfx
there is no 2. plane - like houses were painted on cartoon or something
Now this looks a lot like all those Sierra games back then. Back then I didn't like that style too much, because it was "just scanned in", but these days I started to appreciate it. And out of all those drawn and scanned in adventure background style pics, yours looks really, really polished with probably a lot of hand work put into it.
Hi Jamon,
this picture was done in 256 colurs in dpaint, not true colur, if it was true colur there would be loads more subtle shades. when image was finished some colours were removed one by one from the palette to make room for characters and effects, i then reworked some of the image with the smaller palette where the shading was severe.
there is a lot of diffusion\noise in the sky espcially cos i worked from a smaller colour band and I used the dpaint airbrush tool. some of the colour bands are still in the palette as you can see when you look at it. just the way i worked back then.
I used dpaints translucency tool extensively to pixel the image. If that's against the rules mods are welcome to remove the picture.
Nice... but...
This image is converted from true color (color reduced).
Ok.. half of palete is in ranges...but half is not.
Leaving all that on side... whole image is fillen with diffiuson or noise reduction filter.
There are some retouched parts in indexed mode.
On PJ are similar pictures form high rated artist like this one 100% color reduced:
link
hi flyguy,
i dont have the origional unfortunately. i lost a lot of pixelling work when gremlin closed its doors and we were sorta not let get our work, i shuda had everything copied before then, my fault. Also my laptop died recently and lost some stuff as well.
always, always back up yer work somewhere :)
also, thanks for the comments PJ folk
Do you have the original 256 color version? I'd love to see that one.
Gorgeous work! Looking forward to seeing more pieces from you.
Hi IIII,
All tools have their uses depending on what you wanna create. For Litil Divil the backgrounds were created in 16 colours and some backgrounds were heavily crosshatched. For those they were just raw pixelling, no need to use any extra tools.
Then at the end of the product Philips came to the offices and said they liked the game and wanted to use it to launch their CDi machine. They didnt like the crosshatched limited palette of the backgrounds and asked us to "clean them up" . So for the CDi and CD versions of the game i reworked the backgrounds or completely repixeled them.
Well I hope this gets in. This should be an exception since it was done on older hardware and it has great pixel art quality in its crispness. I just used the smudge tool on a piece I was playing with; so egregious how it blurs!.. and it's not like you used any of those crappy tools.
Please let this pass mods
thanks for the comment Squirrelsquid,
"it's the result that counts the most, and it definitly shows in the work here that there was indeed careful planing of pixelclusters involved"
yes, my goal was on the end result, pixelling something that stood out from the norm of traditional pixelled art and that would need to use a lot of colours but i did still have to be careful with planning palette wise, theres a lot of work thrying to get the palette right cos theres so many elements involved.
Not like my dragon image which was fairly straightforward, 4 colour palettes for the 4 main elements in the picture. that art was drof divil 1 and i wanted to move on from that with a new style and test myself.
if this was indeed a photoshop image there would be no colour banding in the palette. you can check the palettes on both images. I've nothing to gain by putting photoshop art up on a pixel site. I'm merely looking to share some old pixel stuff i did (some of which never saw the light of day outside the sudio) with the pixel artists on here.
Hi IIII.
It was all pixelled from scratch in about 1994 for gremlin ireland. we only used D paint 2.
I had just completed working on Litil Divil 1 and was inbetween projects. So this is what i worked on, it was 8 or so days of intense pixelling.
i was totally taken by the art of disneys pinoccio, esp background artwork of gustav tennegren and i wanted to see if i could pixel an image that was more reminicent of traditional acrylic background painting than the usual digital painting.
I was quite happy with the work so this set the style for the artwork of Divil 2, lots of colours\colour transitions, very smooth aliasing, trying to get a painty feel to everything.
I agree with Christoballs here. It was and still is the feasable route in game development to tackle assets like this one, like it was done here. Also, eventhough color reduction was technicaly used, I can probably find quite a bunch of pixels on pixeljoint that were done the same way, and passed into the gallery without much hastle. Furthermore, afaik, index painting even if frowned uppon here, has been a substancial influence in pixelart, and it does indeed require just as much palette control as if you were to use techniques that are not "indexpaintery". IMHO it's the result that counts the most, and it definitly shows in the work here that there was indeed careful planing of pixelclusters involved. And I'd also say that it would be far faster to create a scene like this via normal digital painting methods but then again, the sharpness one loves from pixelart would be missing, wich is definitly there in this case.
Why push it on the pixel level here?! It's good art as far as I'm able to tell.
Tough to say on this; I voted yes since it was done on a pixel level though I have my doubts. this seems to be digital art moreso than pixel art; even if it is astounding.
heh, i was getting a bit discouraged alright :)
After finding gimp doesnt display .lbm files and dpaint doesnt work on 64bit pcs i managed to get Xnview which is cool for displaying lbm's and looking at palettes.
so...after looking at both images i submitted.
Dragons lair uses 147 colours. some of the palette ranges are still intact and some of the colours have been moved around the palette. In some places I would have had to delete colours to optimize the palette. i would have done this one colour at a time. needed to make room for the characters and effects and menus
Street scene has 128 colours and again similar to "dragons lair" some of the palettes are intact and some colours have been removed or moved.
hopefully they will pass submission as I'd like to share some more pixel art that never saw the light of day(failed projects)
phil.
More complicated pieces like this takes longer than usual to get into the gallery, please don't be discouraged :)
Hi Gecimen,
I'll download Gimp or something and have a look at the palettes in the image. For ingame use i had to remove some colours from the palettes to make room for the characters and effects.
thanks for the info.
I agree, it would be a shame not to have this in the gallery.
I'm not a mod, but my opinion on this is that since it's an old piece, and done in a context different to now (approach to the palettes, to the programs used, etc), it should be accepted for posterity's sake, like the Einstein piece a few months ago.
Hey Paler; the mods (I just became a mod today I don't count) will see if there are any non-pixelart elements.
Automatic color reduction is one of the NPA elements, since it changes pixels out of your own control.
Your text implies you used some sort of auto color reduction. If you haven't, it's safe to say so (such as "I replaced colors manually, with a tool such as paint bucket"). If you have indeed used such tools, it would certainly be better to post the original version.
EDIT: Important note; if you have WIP (work in progress) stages for this piece, it would be helpful for people who want to learn about your technique, and also the mods to decide.
Hi failureboy,
I'm new to the site. Have i broke the rules with the image?
It was all pixelled in Deluxe Paint 2 on a PC in about 1994. No photoshopping\scanning. didnt have such fancy things at the time :)
Am interested to hear what the mods say about this. It's really cool but I doubt it'll get in.
Nice work... loving the AA.