Chip Beat Blaster - Artist lineup

Chip Beat Blaster - Artist lineup

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Chip Beat Blaster - Artist lineup



user
Title: Chip Beat Blaster - Artist lineup
Pixel Artist: Franuka  (Level 3 Hatchet Man :: 2408 points)
Posted: 1/23/2013 09:07
Statistics:  4 comments    3 faves    0 avatars

 And this are the sprites I did for each chiptune artist involved in the upcoming game Chip Beat Blaster! (A Rhythm-Platformer coming soon for Android/iOS).

They are, from left to right: RoccoW, Bit Shifter, Bossfight (3), Omodaka, Ultrasyd, Misfitchris, Sabrepulse, Electric Children, Kris Keyser, X-ray, Fantomenk, Flashygoodness, Rainbowdragoneyes.

Each of them will provide a track for the game. The cast is completely awesome, so check their music too!

By the way, I am aware the colour count is completely stupid. It isn't a problem so I didn't pay much attention to it. I definitely need to start taking it into account, though.

For more info on the game, check our FB Page :)

---

Edit: Fixed some minor anatomy issues that were bothering me.

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user
Franuka (Level 3 Hatchet Man) @ 1/23/2013 17:53

 Yes, that's actually a good tip. I've thought of it, but since I haven't been pixelling much apart from this kind of stuff (and as I said, I wasn't focusing on colour count at all), I didn't worry about it.

I'll try to set some limits next time (Probably doing some challenges here would help too).

Thanks!


user
HeatPhoenix (Level 1 Rookie) @ 1/23/2013 16:26

 I'm glad you're looking to improve. Maybe setting a color count limit for yourself could do something to drive you to be more economical?


user
Franuka (Level 3 Hatchet Man) @ 1/23/2013 11:38

 Indeed! There's a lot of things I'm trying to improve, and I can already see some of the mistakes on the older sprites, so hopefully it means I'm learning..


user
HeatPhoenix (Level 1 Rookie) @ 1/23/2013 11:02

 Shading and anatomy is also a bit off. You've already mentioned it but you really should use less colors, especially shading things like the pants on these sprites.


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