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I never actually posted here on the upload. Looks great.
On the subject of the middle guy, he should be holding the gun upside down if not over the shoulder and with his elbow up rather than down - elsewise it suggests a broken arm.
@TheInquisitor True for the first one… With the sniper gun blast which separated the canvas, target's broken leg + blood look just like a camel/dinosaur =D. It could be better if I had time to draw cloth on it. The middle one, good observation, the guy was shooting behind him but not actually over the shoulder. It would be easier for eyes if I add a gap between gun and shoulder. Good point man, thx =)
Spectacular! What you've done here with just two colours. The use of the dynamic parellelogram background really adds some...flair to the actions.
If I'm being critical two problem areas I'd highlight would be
- On the first, the guy getting blasted is difficult to read (as Hapiel was presumably highlighting). I see it as his leg being blown off as he tries to dodge out of the way, but I only saw it after a good few seconds of working it out. Perhaps there should be a little more gap between the blast and his head, so that they're clearly marked as different. I think l'd make the blood less patchy here as well, so that the dark grey of the blood is in complete contrast to his light body. Might help make the body clearer.
- On the second, the attacker's pose shows him shooting over his shoulder and behind him and slightly above him. Is that right? Without an environment it's hard to judge. If that's the case though, I think the direction of him arm and gun might be a little off.
Even so, whether I'm right or wrong, it's still pretty slick. Nice
Cool stuff! I can not read the first image so well, but the second and third are very powerful!
@AAA haha, nice mod, I like the Atari style, thx xD