![]() |
|
Thanks for the critique! Yes, I certainly need to work on my anatomy, and practice drawing "realistic" people more. I can see it looks pretty weird at places now
I did have the black hair anti-aliased at one point, but removed it again - I might want to use this for something like a game title screen in the future and I don't know what the background will be.
The eyes and the face - the important parts - are really nice. I also really like the overall design and mood.
I don't like the anatomy, which is warped in many places - the length of both upper arms are different, the front elbow looks like a chubby appendage and how the trapezius is connected with the deltoid is wrong too. and the position of the rear shoulder feels wrong too. I feel that the twist of the back could be stronger to emphasize the overall dynamic.
The hair looks jaggy and could profitate from more cleaned clusters or added Antialiasing. The light/magic/blood effects at the hands don't seem to emit light - how you drew the light effects at the hand and the face are feeling more like sided light.
Nonetheless I think it's your best piece at PJ so far.
It does remind me of Marceline, not a bad thing. Anyway, cool stuff going on here! You may want to revisit her right arm; the shading there looks a bit rough.
Looks interesting.