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Haha, the cables are kinda cool though, what I have a problem with is that nothing fits on the screen, you have to do so much scrolling to see everything. I actually started on Cubase a few years ago doing some of orchestral stuff for games, but never have tried Sonar. It will probably stay that way though.. I'm a bit partial to Live :P
Anyways, I followed you on SoundCloud, pretty neat stuff :o
Yes, Reason's way of doing things is a little confusing and unique in its own way. And it can get frustrating trying to hook up all those virtual cables :) I like Cubase too but I have been using Sonar for a very long time and feel comfortable while using it. I remember checking Ableton Live and it was really nice too.
Thanks Theoden, and I actually don't use Reason at all! :P My DAW of choice is Ableton Live.. Just happened to have a demo version of Reason on my desktop, and its icon is more visually appealing than Live's. The actual software is a bit too crowded for my taste. :|
I think it's good but could use less dithering like others have mentioned. I was using this software before I switched to Sonar :)
Hm.. That makes sense about the flat surface that dithering makes. Might explain why I was seeing hexagons rather than cubes on some of these, especially the bottom left one. As for the sphere, I understand the dull vs shiny conflict with having dithering and a specular highlight, and maybe I'll experiment a bit with that.
I started the piece without having dithering in mind at all, but when I tried a little, it made everything much more interesting to look at :\ I do like the colored pencil-drawn feel of it though. But thank you for the pointers, Manupix! I'll keep them in mind.
I thought the dithering added a nice texture
Not really, for two main reasons.
1: basic checkerboard dithering is usually perceived by viewers' eyes and brain as a flat surface at right angle to the line of sight, whereas here the isometric cubes sides are slanted backwards and downwards: visual conflict ensues.
2: shading on the sphere seems to imply a shiny surface, dithering implies a dull material. Visual conflict too.
Generally, dithering is not an all-pixel magic tool. Many pieces don't need it at all, it should only be used with a purpose, for minimal amounts, and with thoughtful consideration of each single pixel (to break the checkerboard flat surface, for instance).
Thanks pel! Means alot coming from you, heh.
And that's too bad, CobaltHex, I thought the dithering added a nice texture :\ thanks for the comment though
dont care much for the ditering personally but its not bad
Sonar is very similar to Cubase in terms of interface and way of doing things.
Thanks man I followed you back, cheers :)