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Your gallery is gonna be pretty awsome after you make all 30 of these.
And even then it's used sparingly. Mega Man's extra colours for his face take up an 8x8 area presumably so that it's just the one extra sprite which means you've got about three 8x8 sprites on a horizontal plane making up his head when the NES can only show eight of those 8x8 sprites per any horizontal line. But then that also leads on to why there's so much (sometimes unbearable) sprite flicker in Mega Man games on NES...
Anyways these are nicely done animated characters and this will be a very charming collection when all are done.
Well, trick... It is just stacking multiple sprites. More obvious than a trick. :P Looking forward to the rest of this series.
Good job. I like the retro pallette and the smooth animation in the hair and tail.
Oh! Ok! Sorry! By not counting the transparency, I made a mistake in the form "number of colors" (I'll correct it). So yes, I'm agree with you, @surt was probably talking about the transparency, I thought he was contesting what I wrote in my description. My mistake.
I'm just working with the NES palette, not the NES limitations. Even if "technically", you probably know the trick of the Megaman sprite (5 colours). I'll put it in the descriptions because I'm going to repeat it under every "monster girl" ;)
Thank you by the way!
Surt is right actually, at least in technical terms transparency is a colour too. And NES sprites can only be 3 colours + trans. Still lovely stuff tho.
@surt: You're wrong, but I take it as a compliment. It means I've done a good use of the palette. ;)
I love the limited color palette! Although I wonder what it would look like if you had a full range of colors too.