Lol, it is quite a good game. I might make a new sword in the future which will probably be much better than this one.
The Monado :^O I beat this game right today Lmfao.
Not bad. I would've put more saturated colors. Or something.
Hm, I thought that if you have a red circle on a blue backround the sum of the two colours added together gives you the AA colour.
Background and AA are not linked at all. You can have one or the other without any effect. AA is just to smooth jaggy areas.
That's a really good idea, I'm gonna try to fool around with my opacity and give my sword a backround, if I do give it a backround I think it might help.
I picked apart a3um's piece and compared how it looked without the backround vs with the backround. Funny enough the backround didn't seem to affect the AAing.
I'm definitely gonna try to make my next piece considerably better in terms of colours and AAing (I'm also gonna try my hand at using grey for AA). I'm gonna give it my all for my next piece for sure though, thanks a ton you've been a great help!
I'm going to try (for starters) a blue backround or possibly green and see where I can go from that. That makes more sense.
Yes, sometimes a grey can work. This is called a neutralizer. Not all neutralizers are grey tho.
Roughly speaking, start by picking a color between the 2 colors you want to AA. If your app allows it use the 2 colors you want to create an AA shade by placing one over the other with 50% opacity and use the color it creates to start with. This ususally needs to be tweaked a little afterwards.
Its not precise or a rule but say you have a grey color thats 60% black and another grey thats 20% black then the AA color would be 40% black.
Take a look at this piece and zoom in to see a great example of grey used for AAing.
http://www.pixeljoint.com/pixelart/77722.htm#
Bonus points: When adding colors just to AA or to be used minimally see if that new shade can be used elsewhere to conserve colors or create a shade that can be used elsewhere.
AA is generally applied to blend objects on a background, or to smooth transitions between shades.You "could" add an AA color to AA into the standard pixeljoint background grey [RGB 103,103,103] ( or two, if you feel "gratuitous" ) A general rule of thumb for AA is to observe the 2 shades you want to blend/AA and then apply values between those.
sometimes, even pure grey works well enough to do some AAing.
as such to answer your question: There is no "usual color" in AAing, it depends on the background.
Last question (I think). Are AA colours usually lighter or darker because when I try to use a light colour it seems to stand out to much.
Experiment and adjust colors little by little one at a time. You know its good when it 'looks' smooth....and don't band so much.
I'm trying to revise it at the moment (and I've successfully managed to remove some blues) but in regards to AA I'm kind of stuck. I can't figure out how to find the right colour to use for the AA.
Work on picking your colors to have more impact in future work. The 3 shading blues in the saber (shaft) are hardly noticeable and thus wasted and there are more reds in the hilt area than show even when zoomed so thats wasted colors too. If you had used all those reds to soften the circles or 'balls' and AAd the shine or whatever those white areas are in the reds part then you would be excused from this many colors in your palette.
A giant penis with +4000 attack! :P
Thanks for the opinion though, I think I can see what you mean.
Looking forward to it!