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I don't know what Geti is even though you keep mentioning it, and you already know my answer regarding KAG.
Thanks Mrmo, it means a lot coming from you.
@javis, it has more than that mostly due to the repeat background tiles.
Coolio. Kind of reminds me of Geti's stuff- any inspiration taken from KAG?
EDIT: Just looked back, turns out I said this on your last Pillage mockup... Whoops!
Yeah, the goal of the game is to play like the typical sandbox games such as Minecraft. Of course Jatz plans to add his own twists on things, so it won't be an exact carbon copy of other sandbox games. I'm glad you like it mate, thanks.
Has a little bit of a Minecraft feel to it imo, looks really clean and well done nice job :D
Thank you for your helpful feedback mate. It helped the tiles greatly. I'll see if I can get a more solid look for the leaves later on. I might redesign them with an outline in mind. I'm glad to see that you knew what the ores are.
Not sure, for the leaves, if that's enough, yet it's definitively better.
For the dirt... perfect! that's exactly what I meant, it looks perfect like this. :)
The other elements like gold or iron ores are way more easier to see now!
No worries about clogging it. Your comments are helping me quite a bit. I've done another edit with your comment. I removed the brightest highlight on the dirt. It seems to be more uniform than previously. I might leave the highlight on the water soaked dirt, seems to seperate it quite nicely. I added the middle-dark green to the outside of every leaf that touches the background. It feels like it sticks out better than before without having to add a solid line like on the trunks.
For the trees : maybe a slight outline, like you did with the trunks?
For the tile : well, I was speaking about the earth tile, mainly... the main problem I see is that the color range is quite high, making every single dirt/brick cluster to stand out a lot... That's my opinion, but I thought I'd be nicer, as a whole, if these tile were... ah... homogeneous? So that you see the dirt/earth as a whole background; right now it's seen as tiny clusters that really pops out, even smaller than the tiles itself.
Eh, sorry, I hope you get what I mean, I know it's probably not easy to understand right now. XD
If you need me to be even more explicit, send me a PM, no point in clogging this with ass-long messages. :)
I'm glad you guys like it. This image is 2x on purpose, and I adhere to a blocky style as a theme.
Ellian, thanks for the comment mate. I don't necessarily understand what you mean with the disruptiveness of the tiles. Can you elaborate on that a bit? I'll mess with the leaves in a bit, and see if I can get them to come out better, probably use some colors from the background to give them more contrast. The cave I left darker as to not draw too much attention to the back. The cave tile is in the middle-ish layer of the tiles, something a player would always appear over. I lighter purple might look better though, so I'll give that a shot.
Edit: Well, I couldn't fix the tree. Tried a few colors, but couldn't find something that worked. Colors in background ended up turning the tree blue pretty much. Did add a darker green color though for the trunk. I added a blue to the cave tile to give it something, but I couldn't tweak the brightness without it sticking out with all of the tiles.
I must agree about the fish clouds, awesome idea.
Looks great!
A few issues with the main tiles bein disruptive to the eye, and the tree leaves and cave background could use more contrast, but overall this looks great.
I love how the clouds look like fish :P
I am no proffesional pixel artist but I have got to say this looks really good :D
Good Work!!!!
This is definitely my favorite one..It's a lot more readable than the others..Foreground/background contrast is a lot better. And its easier to see the critters as well.